Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hard TimesNewsReleased Scriptable Items patch!
In-game event

Released Scriptable Items patch!

Hard Times · published 31 Oct 2019, 19:31 UTC

All newsPlayers around this dateRead on Steam

Hi everyone! Ivan's here.

In this brand new update there are a number of juicy news regarding modding with the HTSA (Hard Times Scripting Api), particularly about creating new scriptable items in game which can add unforeseen radical changes to the game, further expanding modding support in game.
Also I created a brand new mod on the Hard Times official mod repository on mod.io, to better explain how everything works. I will also add a new wiki article on the official wiki in the next days!

But let's go in order and lets start with the usual awsome change list:

  • Scriptable items
    After releasing the scriptable posters part the api in the last patch i am now releasing the scriptable items api. It's now possible for modders to write new classes, extending the BaseItem class to script new kind of behaviours for new items.
  • The Magical Restful Staff mod
    I have created a tiny new mod package to show how to implement a new kind of item in game: a magical staff which has 20 uses and will replenish your stamina bar. Just an example to help people get started with it. You can download it from mod.io:
    https://hardtimes.mod.io/magical-restful-staff
    Check it out and get in touch with me if you need help or need more infos. I will write a guide on the official wiki in the next days.
  • Fixed the language changing mechanism
    I took some time to fix up the language changing mechanism. So now switching language from the options panel of the main menu (you can't change language from the in game options, only from the main menu). So now switching language correctly updates all the labels in the scene, without the problems experienced before, when you had to change scene for all changes to be properly rendered.
  • Fixed a bug with proxy sprites
    There was a bug lurking in the game items loading code which prevented proxy sprites to be properly loaded when they had a different name from the main item sprite.
    This unbearable problem has been dealt with with decision and compassion. It should not bother anyone anymore.
  • The search for broken labels
    I managed to find and purge more broken language labels for the italian localization. The hunt is still going on tough.
  • Rebalanced taming values for all pets
    All pets in game now have a more properly balanced tame value (which is set in the Vanilla files). Now any kind of pet has a different value. You can still mod them as you see fit anyway.

Well, this is all for this last patch. I am happy with how the HTSA thing is coming out and would like to know if anyone of you is using it or is interested in knowing better how to use it. I think is going to be a very powerful tool for game customization and modding in general.

As always, thanks for your support, it means a lot to me! And Happy Hard Times Everybody!

PS: I know, i didn't do any Halloween thing, as everywhere is happening. I'm sorry, i was so into this modding thing that i didn't see it coming!! \\m/

iv.

More from Hard Times

Other announcements

All news
In-game event27 Apr 2020New update, new Polish localizationHi everyone! Ivan's here. In this springey update i will be introducing some new features, a lot of fixes and the super mega awesome Polish localization made by Cubey!! Let's go! · Polish localization: hey, our community member Cubey made this awesome thing come true! He translated the full game to Polish, so now we have a third language supported, apart from English and Italian. I'm so gratefu…In-game event19 Apr 2020The console update!Hi everyone, Ivan's here! In this update i'm releasing the new command line console, which is an aid tool intended to help out for testing, modding and everything you want. There are also other implementations and a number of fixes. So let's list them all: · The new console is available to the public branch from this update. Use F6 to open it and type 'Help' to start with a list of all the avai…In-game event17 Apr 2020Command line console in the beta branchI've pushed on the Beta branch the "console update". Now there's a command line console in-game (press F6 to open it) which you could use to manipolate doors and spawn items. The console backbone is there and is working, but there are few commands implemented. Another notable thing is that the console is fully moddable. You can write you own customized commands in c# and feed them to the moddin…