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RE:OZMANewsDev Diary #8 - Truths and Misunderstandings about RE:OZMA
Community

Dev Diary #8 - Truths and Misunderstandings about RE:OZMA

RE:OZMA · published 5 Sep 2019, 11:05 UTC

All newsPlayers around this dateRead on Steam

For those of you who've never met RE:OZMA

Hello, everyone

First of all, I would like to thank everyone for visiting the RE: OZMA store page.
Thank you for your interest.
I'm Kelly, CEO of Shiftrick, developer of RE: OZMA.

I had a lot of worries and thoughts about writing this. I was afraid.
(I wrote several times and erased it repeatedly.)

I've seen some users write that RE:OZMA is similar to specific titles. It's very heartbreaking and embarrassing. Because it's not what we intended.
But because we have a clue to this, we can't just watch this situation anymore.
In the hope of solving our misunderstandings, I write our first post here.

Today's posts are long and include GIFs, so please go to Announcement for more details.

-RE:OZMA is not just a sandbox


RE:OZMA is a Mash-up genre game that combines sandbox and space simulation genres,
shooting, roguelike, RPG, platformer. Recently mentioned in Dev Diary # 5, 6, 7, we are constantly looking for our own colors.

The biggest reason we started the company is that we want to have fun and play games with our users. 'We want to enjoy the game together with the users, and complete it together'. And I wanted to give you a good experience.

-The big reason why we chose sandbox as the fundamental genre


The first thing we talked about as a company after we were established was that we would like to reflect our own image into our game. We wanted to put our unique and freewheeling personalities into our game.
In order to create a unique and free game world, we start by searching for the best foundation for it; without being said, it is a ‘sandbox’ genre.

1)It's embarrassing but it's the first prototype of our game in Jun 2018.

(Our game was called 'EXTRA LIFE' at the time.)



It is our situation to challenge the indie game for the first time. Initially, we focused on the implementation of basic dungeons, random terrain, and procedural terrain.

2)2nd Prototype of September 2018

We chose the concept of finding a new life in the vast outer space, aliens as the worldview, where the user and the planet interact. (We will later reveal the hidden story of why we chose aliens and the universe.)

3)3rd Prototype of February 2019

This was the third prototype we developed in a year. We participated in the PAX EAST exhibition with this version.

We brought a vast universe of space, the concept of aliens looking for new life into the worldview, where they embody the interaction between users and planets.

We decided to take on new challenges through the fusion of 'sandbox' with other genres.

As time went by, we focused on researching and implementing 'sandbox' itself. It wasn't really easy. It was hard to find a sample to reference, and we started to study and find games that were recognized in the genre. Indeed, the games were very great and I don't think it's something we can compare to.
In February 2019, we released a video under development at PAX EAST in March with the idea of implementing a sandbox. In fact, we think it was so misleading to disclose this too early stage.

-The biggest reason we release our past prototypes


The reason we release our past prototypes and development process is that we are ready to accept any questions or feedback as long as we can resolve the misunderstandings of our users.

-Please play first and judge our identity.


Since then, we've been studying different genres (space simulation, shooting, RPG, Platformer) following the sandbox and getting closer to the Mash-up genre. Next month(0ct. 2019), the demo version is coming out.

And we removed the controversial videos from Youtube, the Steam store, and the Website.
And we're eliminating or changing all the controversial parts of the game.

In the future, we will show you a game containing our own colors.

This is RE:OZMA's latest version of the main menu loading/Animation and character customization screen.
And tutorial quest. (Added on September 5)

If you want to know more about us,
If you are interested in us at all,

-Please read the Dev diary#7 on the direction and final goal for our game.
-The demo builds coming soon. (oct.2019) Please give us feedback after playing our demo.

After really playing our game, any feedback is fine. If the game is fun or no / buggy / similar to certain games, please tell us immediately.

We will humbly accept and correct.

From start to finish, the ‘User’ is always in the center of Shiftrick’s game development philosophy. Shiftrick’s members, who have several years of experience of game development and game service, thinks that the game is completed when users play it together and create its new culture and play.

We are never perfect.
Your feedback makes us better.

We will try not to cause such a controversy again.

Thank you.

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