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Resort Boss: GolfNewsUPDATE NOW LIVE | New Building Tools, Enhanced Visuals and Achievements!
In-game event

UPDATE NOW LIVE | New Building Tools, Enhanced Visuals and Achievements!

Resort Boss: Golf · published 12 Nov 2019, 14:40 UTC

All newsPlayers around this dateRead on Steam

Hello all,

A brand new update for Resort Boss: Golf is now live. The building editor has been revamped, allowing you to place and to see interiors. Dozens of achievements have now been added too, and we've also improved the game's visuals with some new effects.

This is the update which we had planned to drop in October - we apologise for the wait on this one! We also have another update planned for later this month which will introduce campaign mode, Steam Workshop support and further scenarios.

The next update, launching later this month, is the last planned content update for Resort Boss: Golf. That said, we will keep a close eye on the forums for any feedback and/or bug reports and are open to further quality of life updates.

New Content


Updated Building Tools

Brand new building editor that gives your more control and customization options for the building. Also allows you to save building designs as prefabs to reuse them on any resort, and editing of buildings already built.

Together with this, a standalone building editor available via the main menu allows you to take your time designing buildings without having to worry about costs. More wall pieces, roofs, interiors, and accessories will be made available as development continues!

Achievements

Dozens and dozens of achievements have been added to the game! Some of them will be quite challenging and require you to really push yourself as a golf resort tycoon in order to unlock them!

Visuals Upgrade

Post-processing stack has been added to the game, really enhancing the look of your golf course! Bloom, ambient occlusion, and more have been tweaked and added to make the game look a whole lot better.

Bugfixes/Improvements


-Fixing issue with flooring being broken when opening the building builder.
-Closing the prefab window now makes the menu bar UI return.
-Fixed title of the windows not being correct.
-Fixed Slabe spelling of Slab.
-Green Tick properly activates on building editor.
-Added debug for testing the value changes of holes placed.
-Removed right-click menu from building builder (with move here/spawn cart options).
-Utilities can no longer be placed ontop of each other.
-Saved buildings should now be correctly located.
-Added missing behavior tree variables that were being dynamically created to avoid potential erros. Also bound the graphs to the prefabs.
-Modified the collision flag of the player to avoid colliding with the golf ball. Others NPCs will still collide with it.
-Fixed the issue with the onyx lodge image preview not loading.
-Speed and rotation of the camera in the editor is now directly tied to the speed of the regular game camera.
-Fixed an issue where using the building builder while editing a scenario would cause the regular game menu to pop up instead of the scenario editor version.
-Deleting of decorations now works properly on the scenario editor.
-Fixed issue with starting the tutorial also "completing" a scenario.
-Fixed delay in loading the available scenarios.
-Fixed an issue where placing a building in the scenario editor would result in the scaffolds also appearing.
-Prestige is now reloaded when starting a scenario, ensuring the resort starts with some prestige levels.
-Adjusted the calculations for placing the golfer to take a stroke, to avoid them hitting themselves.
-Fixed an issue with the text of the first tutorial windows being all bungled up.
-Fixed saving the building in the tutorial completed the tutorial.
-Prestige and utilities buttons now appear after finishing the tutorial.
-Golfers will no longer try to play courses that have a closed hole.
-Removed thoughts of golfers being removed from the course if they somehow got nullified.
-Fixed a crash issue when updating the hole progress panel.
-Prefabs should now be saveable if they are being edited.
-Added images for the prefabs.
-Fixed achievement for tournaments not loading properly.
-Fixed an issue with saving buildings saving the wrong information for floor indexes.
-Fixed an issue with loading buildings that would cause the roofs to have the wrong floor assigned to them.
-Added compatibility for new buildings to the scenarios.
-Fixed completed vip tasks counter not updating in all types of vip tasks.
-Fixed a crash when golfers were looking for the next tee.
-Fixed a crash issue when rotating the golfers to look at things.
-Tournament organizer now allows you to create a tournament that would cost more than your current amount of money.
-Tournament organizer now uses the proper money variable to test for possibility to create a tournament.
-Fixed not being able to unpause the game while editing/building buildings.
-Fixed issue with cancelling a tournament not actually returning the correct amount of money.
-Fixed an issue with loans where every month the amount you repaid would never be removed from the principal, resulting in the loan never reducing.
-Fixed an issue where scenarios were being saved in the wrong format.
-Fixed an issue where the scenario menu would try to load image files as scenarios for display on the list.
-Fixed an issue where the mesh collider would be dereferenced causing a crash.
-Fixed an issue with loading a tournament where the player also played resulted in no player group being created, which caused a host of issues.
-Fixed a crash when trying to update the hole progress panel when no holes were assigned.
-Fixed an issue where the image of the native buildings wasn't displayed correctly.
-Camera speeds are now properly applied to the building editor camera.
-Fixed an issue where loans would actually give you the amount with the interest, as opposed to the correct amount.
-Fixed an issue where your loan repayment cost would sometimes be reduced to -1.
-Fixed issue with the golfers not finding a building door.
-Fixed an issue with the out of bounds check.
-Fixed trigger for achievements that depend on a value.
-Hole built variable will now only increment once the hole is properly finished.
-Increased size of maintenance panel for better visibility.
-Added a panel to indicate when saving a building has finished.
-Building should now properly turn off when editing it so that you can place it back on original position.
-Game should now automatically unpause upon leaving the building editor when doing it mid-game.
-Player hitting other golfers with golf ball should now register correctly.
-Fixed issue with the completion of tutorial bringing the old ratings button back.
-Fixed issue with the prefab/building selector building not showing the main panel again.
-Fixed trigger for animal achievement not firing off.
-Fixed trying to get 1000 pars instead of 1000 yards.
-Fixed prefab achievement not working.
-Fixed an issue where removing a wall wouldn't remove the accessory.
-Fixed an issue where changing the wall type would not remove the decoration if the wall type was not the same as the existing wall.
-Fixed an issue with the camera not resetting to ground level when opening the building editor.
-Removed accessories now get properly removed from the building component.
-Moved the monthly maintenance label to be closer to the average profit.
-Roof modules no longer require walls on floors to be placeable.
-Buildings now require at least one door on the ground floor to be acceptable.
-Fixed the max number of floors not being set according to building type.
-Game will now pause by default when entering the building editor.
-Lighting condition of the building editor now set to 12pm, and paused. If player unpauses the game, the light will also unpause.
-Camera controls no longer active when editing the name of the building.
-Panel title is properly set based on building type, and building name gets reset to the building type upon opening the panel.
-Green border no longer visible when placing the building.
-Swimming pools are now Spas.

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