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Space GladiatorsNewsUpdate 0.5.6 - New UI
In-game event

Update 0.5.6 - New UI

Space Gladiators · published 8 Nov 2019, 11:52 UTC

All newsPlayers around this dateRead on Steam

Hello,

This week’s update main focus is to redesign the UI and some other things (spikes and particles), aswell as fix some balance issues.

There are so many things left to do to get the game where I want it to be - I think this early access is going to last a bit longer than expected!

Features I want to implement include adding more procedural generation to the game, new enemy AI, item modifications, a new map and path system, better synergies for items and enemies...

I admit it feels a bit overwhelming, but I’ll take it week by week for now!

Special thanks to Papnix (1) and Giragnoulak (2) for their suggestions!

Full changelog:

  • The UI has been redesigned in a few places.
  • Particles have been redesigned. (1)
  • Spikes have been redesigned. (1)
  • Added a few frames of invulnerability before registering a collision with an enemy. (1)
  • The overall health of enemies in a full run has been reduced. (2)
  • The final boss fight has been tweaked. (2)
  • Fixed a bug where the speedrunning achievements didn’t unlock. (2)
  • Price reduction can no longer go higher than 50%.
  • Picture now gives out 20% price reduction instead of 30%.
  • Coupon now gives out 5% price reduction instead of 10%.
  • You can now see the description of the rewarded perk when choosing which opponents to fight in the arena.
  • Enhanced Fruits now also give out 3 coins when picked up.
  • Wall spikes now also disappear when rooms get cleared.
  • Fixed a bug where the Genetic Containers idle sounds kept playing after the player’s death.
  • Fixed a bug where a player dashing to exit a zone with Spicy Sauce would poop indefinitely.
  • The Extra Batteries perk no longer gives out ability duration bonus.
  • Picking up multiple Spicy Sauces now increase the damage of poops.
  • Fixed a bug where Robbie started with 10 Armor instead of 8.
  • The blood quantity option is now set at 75% by default.
  • The design of the destructible rocks has been tweaked to be more visible.
  • You now find as many coins in a full run as in other runs.
  • Items in a full run are now more expensive.
  • Glasses now give out 20% Attack Speed instead of 10%.
  • The price of the Angel Doll has been increased.


Cheers!

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