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AntQueen 3DNewsUpdate Sept 23
In-game event

Update Sept 23

AntQueen 3D · published 24 Sep 2019, 02:24 UTC

All newsPlayers around this dateRead on Steam

Patch 23 September 2019

Hi guys and guuurls and welcome back to Ant Queen 3D!

New Stuff


  • New amazing mushroom chambers have been added in the game
  • Mushroom chambers can be added just like egg chambers or replete chambers
  • Each mushroom chamber can hold between 10 and 20 mushrooms that can be harvested by the ants with cleaning mushroom task activated. When an ant cleans a mushroom, it becomes a food source and then ants that have the feeding task activated will go and use it to feed the queen or the repletes
  • Mushrooms duplicate over a random time and if the mushroom chamber where they are is saturated, they start the crumble the tunnels nearby and reducing the max room the colony has
  • After a water flood form a rainfall goes away, for each mushroom chamber you have a bunch of mushrooms will be created
  • New Ui buttons for the selection of ants. You can now select each ant class and each ant type. They are placed in group of 5 buttons each of one color Brown-red-yellow-green-blue
  • When the player clicks on an icon it opens a small menu where you can select +5 +15 +1/2 + 2/3 all. A text shows what are you selecting also ex: Selecting Yellow Diggers
  • Egg UI has also been changed. it has migrated next to the spawning buttons. It's not finish, but it's better than previous circle buttons
  • SHIFT key now deselects ants or cancels actions such as putting a chamber
  • Level 16 has been added. There are 4 grasshoppers that duplicate and you got 30min to kill all the grass hoppers on the map. The map really gets swarmed and the player needs to kill the 4 boss and all the spawned baby grasshoppers
  • You can now see how many slots a new chamber would have
  • Chamber visual system has been reversed. If a chamber has 3 spots, circles will appear when they are used

Fixed Bugs

  • If the player changes the speed during the game, the countdowns like npc spawning, ants losing food, etc will change accordingly and not only when they start back again
  • Activated NPC bosses will stay near their starting zone and not walk all over the map
  • I think i solved the issue where repletes would not get fed
  • Tunnels won't collapse anymore over a set time. Only mushrooms will create collapsing dirt blocks
  • Physiogastry value will not stay blocked at 0 anymore. I completely did a new equation with no possible zeros. Maybe it goes up too fast now. To be tested
  • Ant counts numbers have been reduce to fit more the circles
  • Fixed a bug where a replete would die while an ant would be on its way to feed it. The ant carrying the food would get stuck with food in its mouth and stop moving
  • Fixed a few rock collider issues that would break the pathfinding. If the player would have had the entrance under a rock the rocks will be destroyed
  • The player can no longer set patrollers while underground
  • Flood water won't go as high as before and it will start from down go up and go back down again
  • Grasshoppers of tier 3 a way bigger and more resistant
  • Level texts have been changed to explain to deselect with Shift key
  • Added the shift key in the small indicator at the lower part of the screen
  • As always, typos!!!

To Do

  1. Finish Level 16
  2. Add the Control key with scrolling of mouse or + - to increment or reduce the number of ants selected. Ex: if you have 3 workers, 4 diggers and 1 soldier, if you scroll up + hold control you would have 4,5,2 respectively
  3. Add Level 17 with the tutorial of mushroom chambers

Special thanks to


ralfaltmann
Capuzzi09
Lazytribe

Thank you and have a good week!

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