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ThreatGEN: Red vs. BlueNewsNow That We've Launched, What's Next?
Community

Now That We've Launched, What's Next?

ThreatGEN: Red vs. Blue · published 7 Sep 2019, 00:06 UTC

All newsPlayers around this dateRead on Steam

Not everything makes the first version and not everything always goes as smoothly as expected at launch. So, now that we've launched, what's next? Well, we've had a few bugs reported that weren't caught before release. Mostly odd things when players try odd things and a couple of annoying behaviors. We'll be getting those fixed immediately. There was also an issue reported with UnityPlayer.dll and mono.dll that is causing a crash with some players with Citrix installed or outdated NVIDIA drivers. Apparently this was addressed by Unity in the version after the one we are using. Upgrading our version of Unity is not a small task but we'll need to get it done sooner rather than later. We are getting started this weekend. If all goes well, we will be testing it thoroughly early next week. Of course, aside from bugs, most of you are curious as to what features we have planned, right? What are we going to do to keep making this game better? Here is a teaser list of some of the features at the top of our roadmap list (in no particular order):

  • Single Player Mode (of course)
  • Local LAN/Network Mode
  • Steam stats, leaderboard, and achievements
  • Resource Information in the Action Menu
  • More networks and environments to play In
  • Select-able starting characters and/or factions that give you different advantages/disadvantages
  • Campaign Mode and Scenarios
  • "Power-Ups"
  • Easter Eggs
  • Several game play and mechanics additions
  • Something special with that boring, yet mysterious, "world" screen...

Stay tuned!

Cheers!

The ThreatGEN Team

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