Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Deathbloom: Chapter 1NewsHalloween Update (Lots added!)
Major update

Halloween Update (Lots added!)

Deathbloom: Chapter 1 · published 7 Oct 2019, 04:25 UTC

All newsPlayers around this dateRead on Steam

A new update is now available for Deathbloom: Chapter 1, the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas).

The key features of this update:

Enhanced Map: Explore the world with more confidence

  • A "Last Known Position" marker has been added to all rooms on every level to help navigate the expansive Bachman Manor Estate.
  • More notes and "Map Updates" have also been added so the player can focus more on the game and less on figuring out where they are.

Enhanced Enemies: The residents of the house have more 'personality'

  • The Health and Damage of enemies are more custom to their size and weight
  • The Speed of smaller and thinner enemies is increased
  • Better ragdolls for falling over furniture and sliding down walls, less 'stuck' enemies

Bug Updates: Hammering down all the nails

  • Fixed issues with LOD on certain gameObjects
  • More fine-tuned NavMeshes
  • More accurate Triggers for events

Thank you everyone for being patient and supporting the project, Deathbloom: Chapter 2 will be launched (hopefully) at the end of the year!

-VL

More from Deathbloom: Chapter 1

Other announcements

All news
Major update27 Jan 2025Deathbloom: Chapter 1 (Large Update)A large update has just been uploaded that revisits Deathbloom: Chapter 1 and cleans up a lot of things! · Optimization : FPS increase of 50%-75% on larger scenes · Optimization : FPS increase of 20%-30% on smaller scenes · Optimization : Fixed issue with debug log causing lag · Update : Boss battle now has a health bar and title · Update : Player will be warned before leaving for the next leve…Sale24 Aug 2021Special Sale on Deathbloom: Chapter 1Inspired by classic survival horror. Bachman Manor sprawls into a maze of corridors, bedrooms, foyers, and more. Filled with puzzles, traps, and hidden passageways that explore the secrets of its dark history and occupants. Classic Survival Horror · Check and mark your map while exploring the vast Bachman Manor and surrounding estate. · Look for items, keys, and solve cryptic riddles to advance…In-game event29 Oct 2020Steam Achievements addedSteam Achievements have been added to Deathbloom: Chapter 1 (a small Halloween update)