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Prologue For A Vacant KingdomNewsDev Log VI
Community

Dev Log VI

Prologue For A Vacant Kingdom · published 4 Oct 2019, 17:43 UTC

All newsPlayers around this dateRead on Steam

A special Friday Gamer Greeting to you!

A common suggestion I received from those who played Prologue was the wish to have some lower-tier enemies to fight while exploring the overworld, instead of just being bosses only. I agree that it's a good idea and have gotten to work adding enemies into the game.

The goal here is to give the player a bit of a break from boss fights, and to let them experiment with any sub-weapons or other equipment they've obtained in a lower-pressure environment. So I'll be aiming to have rooms with enemies be a bit challenging, but have them be the kind of thing that most players can get past on their first or second try if they're playing patiently. (I'm not sure if the GIF I've attached is consistent with that description?!)

I'd also like to go back and retrofit the first act with some regular enemies. Especially before the first boss battle with the Mandrake, as a fair number of players thought it was a quite abrupt introduction to the combat.

Also, sorry for the lack of updates, August was a busy month for me life-wise. And then once September came around I just fell out the habit of posting these. Rest assured I've still been working hard on the game. I'll try to keep these updates coming out a bit more regularly now.

Game hard, game safe,
shru (≧ω≦)ゞ

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