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Downtown Drift - OG PackNewsDowntown Drift Update v.1.06
In-game event

Downtown Drift Update v.1.06

Downtown Drift - OG Pack · published 6 Sep 2019, 11:55 UTC

All newsPlayers around this dateRead on Steam

In this Update I finally got to rework some visuals and fix some major bugs.

The visuals have been a problem right off the start. Up until now the map was only made up of intersections, traffic lights, street lights and some grey cubes that were supposed to be buildings. My intention was to create a very simple but yet intriguing art style, but unfortunately I did not deliver that at launch.

Now after most of the important bugs and issues were fixed I had time to invest into the graphical fidelity. I have now added multiple types of buildings with different sizes and styles to make the game really feel like its Downtown! Also I have added multiple subway lines that run above the streets to add to the urban feel.

With the sky-high buildings the game now has a lot more verticality, at least visually speaking. That way the player finally gets the feeling of being chased in an actual city.

Finally I have been able to fix a bug that has been around since the launch back in may. Sometimes the player's car would start jumping out of nowhere, which caused total lost of control and often lead to the player crashing and losing his multiplier or even getting arrested. That problem has now hopefully been fixed. If the issues remains I would appreciate a post over in the community group about it!

Other noteworthy changes are the decrease of the repair kit spawn time. Before, a batch of repair kits would spawn for 15s then disappear and after another 5s the next batch would spawn. Now repair kits are spawned with no time inbetween to increase the chance of being able to repair.

Also, the way how police approaches the player's position has slightly changed. From now on all police cars do not drive straight to the player's position, but instead try to surround him or drive towards the area he is in. That way the police force gets less predicable and more exciting encounters are created. In addition, the maximum speed for the police car has been increased.

Here are all the changes for this Update:

  • fixed main menu police cars
  • added proximity leaderboard formatting
  • added building models
  • added subway lines
  • increased maximum police car speed
  • decreased repair kit spawn time
  • fixed player car behavior
  • added police car target offset
  • adjusted police car despawn
  • reworked main menu
  • reworked tutorial

Feel free to leave any feedback for this update in the comment section below.

Best,

ThatMadProgrammer

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