Dear friends! The last couple of months I've been preparing for a new frontier in my game development. But this stage I will keep a secret for now, but it forced me to study more deeply work on optimization of games. In this regard, I have prepared a major update related to the optimization and stable operation of the game.
Since I initially optimized the performance of the game well, despite its rather high requirements at a small size, this is quite a normal load for the Unreal Engine 4, considering that I tried to use all the modern achievements in the field of graphics. The game was praised for good optimization, although there were claims that the Witcher 3 or GTA 5 work better. It has a simple explanation. I tried to use in game such receptions, which in games rarely use or not use at all, in particular I'm talking about mirrors. In" Never Again " mirrors are part of the gameplay, they are placed throughout the game and in some locations they are interactive, that is, they can be rotated, reflect rays of light or teleport. The mirror is probably the hardest thing that kills FPS in games, because it renders twice everything that happens on the stage, so it was necessary to sacrifice something else.
As a result, for my weak computer (GT740, i5) I was able to get +(5-10) FPS at the maximum level of quality. Now for me there is a stable 30fps in the game. Along with the optimization I fixed a number of old minor bugs that slightly spoiled the impression of the game and I added a few new settings.