Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rolling LineNewsCoal & ore loading! v5.42
In-game event

Coal & ore loading! v5.42

Rolling Line · published 19 Jan 2026, 03:07 UTC · build 21549307

All newsPlayers around this dateRead on Steam

To kick off 2026 I was looking for a new feature that was gameplay themed and gave people something new to do on their maps (and for multiplayer operations!).

The freight loading system is still quite "work in progress" and one of my top to-do list items for a future update was to finally add support for more interesting freight loads.

So you can now "fill" open freight wagons (like gondolas) with loads like coal, gravel and iron ore:

These work in exactly the same way as the log loaders already in the game!

Simply place the loader prop on a piece of track, then park an empty freight wagon under it and it will load automatically:

New freight loads

This update adds a new loader prop which you can use to load certain freight wagons with any material you want. Since materials like coal, ore, gravel, etc all pretty much look the same, all you need to do is change the color!

E.g. if you paint the coal pile prop white, then your can treat it like salt, or light yellow for sulfur:

Modding tools for freight loads

The new "custom display models" of these coal loading wagons can also be created in the modding system!

Essentially you can now make a train mod display a custom 3D model when a chosen type of prop is loaded on to it (e.g. if a pile of ore is loaded, show this model. If a log is loaded, show this model).

You can also make the custom model change its position & scale based on how "full" the wagon is. Meaning that if the wagon has 1/8 coal props loaded, it will appear only slightly full, but if it has 8/8 coal props loaded, it will be full right up to the top!

Using the modding tools, you can fully customize all of these values!

Since you can now effectively make any model move/scale in any way you want, there's a lot of potential here for more creative ideas.

You can find a full guide with instructions on how to use freight loading features on your mods here:

Other fixes & features

This update also includes a bunch of smaller things:

  • Fixed the "Disable SteamVR" and "Re-enable SteamVR" launch options. These now work as intended and should prevent SteamVR from automatically launching again

  • "player X has joined/left" messages now appear in multiplayer chat when players join/leave

  • The map transfer process in multiplayer now automatically cancels if the player who is receiving the map disconnects during the transfer

  • The host can now quicksave their map file even while in multiplayer (which means you can effectively work on editing a map while other players are joining you, but they will not see the updated changes)

  • You can now open the server browser while already inside a multiplayer game. This is useful for viewing what your public server listing looks like after creating a server, and seeing what other servers are open. You can open the server browser from the chat menu

  • Cleaned up the server log file, it no longer includes some info that is not very helpful for server management

  • Fixed bug where roundhouse doors could not be clicked on when "Use items in miniature" setting is disabled

  • Fixed bug where the error log file would not log correctly after starting a server

  • Fixed bug where 2D menus would not behave correctly when a custom main menu location is used

  • Fixed a minor bug where waybills would "flash" enabled for one frame even when waybills are not visible

  • Fixed bug where certain maps would freeze when unloading packaged mod trains (when leaving the map)

  • Fixed bug where the multiplayer menu would not scale correctly when displaying it on a custom placed menu with a unique scale

  • The Christmas main menu is now back to normal

And that's everything for now!

I'm incredibly excited for 2026, and I've got big plans for the game.
My main focus is going to be on improving the core stability of the game, with things like optimization, bug fixing and future-proofing.
I'm also going to be putting a lot of time towards improving the controls and the overall user experience. Rolling line has grown SO MUCH over it's 8 years of updates, and it's really in need of some cleaning up and smoothing out, especially for new users.

And of course new multiplayer features! Multiplayer has already massively changed how lots of people play the game, and has made me really see things in a new way. I'm very excited to add new features and customization to multiplayer.

But in the meantime, I hope everyone enjoys these new freight loading features!

Thank you to all my Patreon supporters!

Carter Shew, Gazzac100, Taerom, Trainiac 21, Codebag Playz, Joey Drysdale, Clae, The_President, Teapop311, Chloe Surett, Rowan Mackenzie, Matt, Ábris Pataki, JohnR, ItzAerozic, Matthew Johnson, Microcosmologist, Blake Prevett, TrainTiny, Thomas Merolla, Don Willis, Jayton Hawkins, Helga Nordgren, Leto Gloas, TheAmazingRyry, Outertoaster, Nathan Perez, TrainMann, Railraider, Garst, Richard Prior, Joblogh, Detroit_, CAMOGUY54321, Ben Burch, Gustavo Sanchez, Michelle chan, Jack Fruh, Jonathan Ginsburg, Lynk_Wyland, SmokeStream, KathalLasagna, Ethan Lamont, NESecretWeapon, Douglas Niven, Lutz, Rivet, HuskyDynamics, Trackmeister

You can join the Patreon to help support me to keep making free updates!

More from Rolling Line

Other announcements

All news
In-game event9 Sep 2026Rolling Line in real life! v6.2Guess what! I've just been at a local model railway expo here in Nelson (New Zealand). This is the first time I've ever done a proper public demo of Rolling Line at an event like this and it was an amazing experience. So many people got to try the game for the first time, and I even ran into a few people that had heard of it before already! Since this public demo went so well I'll certainly be…In-game event18 Aug 2026Performance optimizations! v6.1It's that time of year again where Rolling Line deserves some focused work entirely on optimization and background programming improvements. Since computer parts are getting horrifyingly expensive it's more important than ever that games are able to run as well as possible on low end hardware. I love the fact that Rolling Line is a train game that can run on very low end PC's and laptops (at le…Major update20 Jul 2026Scales & Gauges! v6.0The scales & gauges update is here! With this update you can now fully customize how large the track, trains, props and player character are in the world. So it will finally be possible to accurately model real-world model railway scales in the game, like HO, G, N, Z, etc. You can make tiny N scale layouts all the way to huge G scale garden railways: How does it work? Firstly, if you just want…