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TheFlagShipNewsTheFlagShip Devlog #27
Community

TheFlagShip Devlog #27

TheFlagShip · published 17 Jan 2026, 17:55 UTC

All newsPlayers around this dateRead on Steam

Hello everyone. Over the past few weeks, our main focus has been on optimizing the gameplay experience.

First, regarding combat, we adjusted the fixed turret logic. When you aim outside a turret’s firing arc, it will now automatically pull back into range instead of simply blocking the aim. We also improved the charging visuals for side weapons and enhanced reticle clarity for more distinct feedback.

In the loadout interface, we prioritized information clarity and efficiency. Now, hovering over equipment slots displays turret positions, allowing you to identify secondary weapon slots without clicking. We added launch status warnings to clearly show if you’re ready, and detailed descriptions for hull modules to help distinguish between them.

Additionally, you can now mark target equipment in manufacturing to see highlights directly in the resource store. We plan to extend this feature to more interfaces soon.

For roguelike maps, we adjusted the generation logic to significantly reduce path overlaps. Node markers have also been visually optimized, making your current position, available options, and other information much clearer and easier to distinguish.

Finally, regarding tutorials: a missile guide now triggers automatically on your first deployment with them, and a basic equipment guide appears when you enter the loadout screen for the first time.

That's all for now. Thank you for your support of Flagship, and please share this update with friends. See you next time!

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