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Grid Forge TD PlaytestNewsVersion 0.42
Game update

Version 0.42

Grid Forge TD Playtest · published 19 Jan 2026, 02:47 UTC

All newsPlayers around this dateRead on Steam

Version 0.42 is a small update:

* Fixed a bug where the tetromino stacking bonus wasn't being applied to cannons* If the path changes enemies wait a couple of tiles before re-routing* Added a new upgrade that allows you to queue up tetrominoes.

Sorry for the second update in a few days, I'll try and keep them a bit further apart / less spammy!

More from Grid Forge TD Playtest

Other announcements

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Game update29 Jan 2026Version 0.43Version 0.43 is out, and includes a range of fixes and features: · Enemy rendering / performance fix - one draw call for all, instead of one draw call each · Enemy selection / performance fix - speed up for when towers are selecting an enemy to shoot at · Upgrade screen UI update · Main menu UI update, including an animation on the RHS · Enemies get a speed boost if more than 5 waves are active…Game update17 Jan 2026Version 0.41 releasedI've just released Version 0.41. Main changes are: · UI update · Onboarding improvement / simplification · Enemy targeting improvements - you can now apply selected targeting to all towers, or all towers of the same type · Sniper: 10% extra damage each time a given sniper tower hits the same enemy · Cracked tiles: if you delete tiles on the same grid location 4 times or more you will no longer…