Fixed end-of-quarter shot logic so shots and goals still count when the ball was released before the quarter ended.
Fixed numerous gameplay, UI, presentation, and stability issues.
Completed a major optimization pass, achieving approximately 48–56 FPS on Steam Deck while preserving visual quality.
Overhauled lighting, post-processing, materials, and atmosphere across seven stadium environments.
Improved opponent AI decision-making, including dodge selection, threat evaluation, and several offensive gameplay behaviors.
Reworked the substitution menu to make substitutions faster and easier.
Upgraded the in-game HUD.
Improved Franchise mode balance and season progression.
Improved Franchise save, standings, weekly ranking, and team-reference reliability.
Improved uniform cloth movement.
Added Right Stick shooting.
Added behind-the-back and step-down shot animations.
Added toe drag, jump split, and pump fake animations.
Added new player celebrations.
Added faceoff exit animations.
Added a rollback saving feature.
Added a Team Editor with a full-screen uniform editing experience, dedicated presentation cameras, and improved player previews.
Expanded the Ball Customizer into a Field Customizer covering the ball, net, goal frame, and emissive frame glow.
Expanded Instant Replay with zoom, camera rotation, Free Cam, and dynamic cinematic goal replays.
Created new opening, quarter-break, and post-game trophy cutscenes with dynamic team and player integration.
Added dirt footstep effects and sharp-turn particles.
Added dynamic crowd sizes based on game importance.
Added a broadcast-style Match Action Feed and Goal Lower Third for goals, assists, shot speed, saves, faceoffs, turnovers, and other key moments.
Added Franchise Season Expectations with objectives, progression conditions, and rewards.
Added the Franchise Team Decision system with dynamic player events, meaningful consequences, captaincy changes, and approximately 50 unique scenarios.
Added new music with the ability to change songs.