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Survivor's Log: N17 Shelter DemoNewsDemo Update 20260828!
In-game event

Demo Update 20260828!

Survivor's Log: N17 Shelter Demo · published 27 Aug 2026, 23:44 UTC

All newsPlayers around this dateRead on Steam

English

Demo Update 20260828!

  1. Character Status
    Added a basic resting state.
    Resting in the shelter now provides basic recovery, though the actual values are very low.
    Fatigue can basically recover, but it takes about 2-3 days to recover the amount consumed by one exploration.
    HP, mood, and health recover by a very small amount.

  2. Art
    A large number of art and illustration fixes have been made, giving the game a more stable basic visual style.
    This took quite a bit of time...

  3. Events
    Trading events now have more possible outcomes.
    A bandit event template has been added, but it has not been implemented yet.

  4. Initial Shop
    Special offers and other items in the initial shop are now generated randomly.
    Prices are also controlled within a certain range.
    The main goal is to encourage players to think about what they should prepare for each survival run.
    Since prices differ each run, theoretically there is no perfect start.

  5. Story
    The main story will be gradually opened up after it is finished.


繁體中文

Demo 更新 20260828!

  1. 人物狀態
    新增了基礎休息狀態。
    現在在避難所休息會獲得基本恢復~實際數據很低。
    基本疲勞恢復,但需要 2~3 天才能恢復一次探索消耗所造成的量。
    生命值、心情、健康會有非常少量的恢復。

  2. 美術
    大量美術與插圖修正,讓遊戲有基本穩定的美術表現。
    花了不少時間...

  3. 事件
    交易事件有更多可能性。
    新增強盜事件模板,但還沒實裝。

  4. 初始商店
    初始商店的特價品等內容會隨機產生。
    並且價格會控制在一定範圍內。
    主要希望玩家根據本次生存狀況思考要準備什麼。
    並且因為每局的價格都有差異,
    理論上不存在完美開局。

  5. 故事
    主線故事目前寫完之後會逐步開放。


简体中文

Demo 更新 20260828!

  1. 人物状态
    新增了基础休息状态。
    现在在避难所休息会获得基础恢复~实际数值很低。
    基础疲劳恢复,但需要 2~3 天才能恢复一次探索消耗所造成的量。
    生命值、心情、健康会有非常少量的恢复。

  2. 美术
    大量美术与插图修正,让游戏有基本稳定的美术表现。
    花了不少时间...

  3. 事件
    交易事件有更多可能性。
    新增强盗事件模板,但还没实装。

  4. 初始商店
    初始商店的特价品等内容会随机生成。
    并且价格会控制在一定范围内。
    主要希望玩家根据本次生存状况思考要准备什么。
    并且因为每局的价格都有差异,
    理论上不存在完美开局。

  5. 故事
    主线故事目前写完之后会逐步开放。


日本語

Demo版アップデート 20260828!

  1. キャラクター状態
    基本的な休息状態を追加しました。
    現在、避難所で休息すると基本的な回復が得られます。ただし、実際の数値はかなり低めです。
    疲労は基本的に回復できますが、1回の探索で消費した分を回復するには約2~3日かかります。
    HP、気分、健康もごく少量回復します。

  2. アート
    多数のアートとイラストを修正し、ゲーム全体に最低限安定したビジュアルを整えました。
    かなり時間がかかりました...

  3. イベント
    交易イベントの可能性をさらに追加しました。
    強盗イベントのテンプレートを追加しましたが、まだ実装はしていません。

  4. 初期ショップ
    初期ショップのセール品などがランダムに生成されるようになりました。
    また、価格には一定の範囲が設定されています。
    プレイヤーには、その回の生存状況に応じて何を準備するかを考えてほしい、という意図があります。
    各プレイごとに価格が異なるため、
    理論上、完璧な初期スタートは存在しません。

  5. ストーリー
    メインストーリーは、現在の執筆が完了した後、段階的に開放していく予定です。

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