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ZEPHON - The Twisted & The HollowNewsQuality of Life Update Is Live!
Major update

Quality of Life Update Is Live!

ZEPHON - The Twisted & The Hollow · published 1 Sep 2026, 17:12 UTC

All newsPlayers around this dateRead on Steam

This update adds experimental lobby options, configurable auto-saves, interface and display improvements, improved modding support, performance improvements, and several bug fixes.

New

  • Added a Team Starts (Experimental) lobby option that places teammates approximately 8 tiles apart while leaving free-for-all starts unchanged.
  • Added a Symmetric Map (Experimental) lobby option that generates symmetric terrain and paired starting positions for fairer competitive games.
  • Added search to the Compendium and Research screens.
  • Added a Fullscreen Borderless display mode.
  • Added improved text box editing with keyboard navigation, word selection, and clipboard shortcuts.
  • Added a configurable Auto-Save interval in General settings, from every turn to every ten turns or none.
  • Added previews and Steam store links for unowned DLC factions, lobby options, and mutators.
  • Added DLC availability details to the main menu version label.
  • Added an SSAO Quality setting with Low, Medium, and High options.
  • Added XPath-based XML patching so mods can change XML resources without copying the full file.
  • Added gameplay XML schemas and validation tools for modders.
  • Added a modding guide and XML references to Documents/.

General

  • Updated disband and dismantle confirmation messages to warn that costs are not refunded.
  • Disabled Multi-Threaded Rendering by default, as enabling it may cause crashes on some systems.
  • Lobby option checkboxes can now be selected by clicking anywhere on the row.
  • Improved rendering, simulation, and AI turn processing performance.

Bug Fixes

  • Fixed AI units skipping turns when their preferred order was unaffordable.
  • Fixed windowed display modes minimizing unexpectedly.
  • Fixed a crash when persistent damage effects triggered after their source unit was gone.
  • Fixed wildlife packs becoming Unleashed from environmental damage such as Dust Storms.
  • Fixed Fixed Teams alliances during The Last Days of Earth.
  • Fixed AI units being unable to embark onto transports on water.
  • Fixed AI units remaining able to embark after cancelling or changing their embark order.
  • Fixed delayed unit orders not being restored after loading a saved game.
  • Fixed crashes caused by excessive city resource worker threads.
  • Fixed Holopatter not applying when attacking from Ruins.
  • Fixed Data Hack's copied resources accumulating incorrectly in resource income breakdown tooltips.

Modding

  • Hidden buildings no longer appear in city and tile information.
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