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Solar Sails: Space PiratesNewsDevelopment Update - New Ship, UI systems, Controls, Visuals
In-game event

Development Update - New Ship, UI systems, Controls, Visuals

Solar Sails: Space Pirates · published 4 Jul 2026, 18:49 UTC

All newsPlayers around this dateRead on Steam

Ahoy everyone!

We are moving ahead with the development process

Check out our new gameplay teaser!

So far, we have:

  • Added a new unique ship

  • Revamped our in-game UI systems and finally implemented our interface elements

  • Improved controls responsiveness for mouse and keyboard, and for gamepads

  • Improved our visuals - ship VFX, main menu, and damage visualization

  • Lots and lots of invisible work behind the scenes - little to show, great impact on development

New Playable Ship - White Swan

A new, unique ship that needs to be unlocked via a quest

This ship belonged to Cygnia, the High Priestess of the Mallard Order. Only those worthy of her legacy will have the right to set foot on its deck!

The concept for this ship has been around for quite a while. Initially, it was planned only as an ally.

But we heard your request to add more playable ships, and we will!

At least a dozen more are yet to come :)

Controls, Interface, UI

Major improvements to the gameplay experience:

  • Smoother movement and aiming controls

  • Detailed and more convenient Ability Panel display

  • Now you can switch between different Crew Layout presets by numeric keys (1-9), or via D-Pad left/right on the gamepad

  • Improved dialogue display system - both interactive and non-interactive dialogue

  • Improved ship's hull integrity and damage dealt indicators

  • Added the Energy mechanic - every attack and ability now costs Energy. Use it wisely!

  • Major main menu overhaul

  • Improved background scenery visuals

  • Improvements in balancing - close-range weapons deal significantly more damage now

  • Improved handling with magnetable items

Bug Fixes

  • Pausing the game no longer disrupts the aim input

  • Popping dialogue windows don't block input now

  • Fixed the bug when Moby the Shark boss got stuck inside the electric wall

  • Fixed the issue that caused enemy weapons to damage themselves

  • Partially fixed frame drops when firing from multiple cannons or using the Barrage ability

  • Fixed the bug that sometimes prevented force shields from regenerating

  • Fixed the issue that caused the drone magnet to damage the magnetized objects

What's Next?

Here is some stuff we are already working on:

  • More unique ships and weapons

  • Finalizing story quests and dialogue

  • Major optimization

  • New ship crew abilities

  • Advanced scout duck control mechanics

  • Vendor interactions

  • Level map for the upcoming demo!

Thank you to everyone who bears with us! We are working towards the demo :) Follow us on:

Discord

Facebook

Website

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