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Gods of AnglingNewsGods of Angling v1.0.0 is Now Live!
Steam news

Gods of Angling v1.0.0 is Now Live!

Gods of Angling · published 1 Jul 2026, 14:18 UTC

All newsPlayers around this dateRead on Steam

V1.0.0 Patch Notes

To celebrate the release of v1.0.0 and leaving Early Access!

  • All Skills and Attacks now have Skill Effects

    • Skill Effects can be toggled on/off in the Settings Menu

  • Added 5 New Pets available in 5 New Biomes

  • Doubled the number of Merchants that exist

  • Many new Themes have been added! 

  • The Special Thanks tab of the About section has been updated to thank Early Access contributors

  • 2 new Combat Quests have been added

Artifacts

  • A new item class called an Artifact has been introduced. Artifacts are account wide items intended to make creating new heroes less of a burden. Artifacts are presently awarded the first time you hit Level 100 with a class or the first time you reach Exalted with a Guild. (COUPON = WHOISGOD)

  • The Level 100 Artifacts increase Account-wide EXP earned by 20%. These Artifacts can stack. 

  • The Exalted Guild Artifacts passively increase Account-wide power, similar to the bonuses provided by potions or elixirs, with that Guild. 

Leaderboards

  • The Global Derby is also now fully visible at https://godsofangling.com/derby/, in addition to in-game

  • “Lunker Watch” has been added, which is a live feed of heavy catches by all Anglers globally. It is viewable in-game, or at https://godsofangling.com/lunker-watch/

  • The in-game Leaderboard Pane can be toggled between the Global Derby, the Lunker Watch, and the Offline Guild Derby.

  • The Online Derbies now include the flag from the Anglers country of origin. It is truly Global!

    • If you wish, this functionality can be disabled in the Settings Menu under Visibility -> Flags.

DLC

  • The Launch Edition DLC is Now Available! It includes the Gladiator & Bard Classes, the Minotaur and Ravenfolk races, and several new Themes. Thank you for your support!

  • The Founder’s Edition DLC is presently on-sale for the first time, as part of the Steam Summer Sale!

Game Balance

  • Reduced the effectiveness of stacking Automation, Trader and Fishfolk Elixirs. They now have diminishing returns in high numbers. <Dev Note: If you observed some whackiness in recent Global Derbies, this is the culprit. This balance issue will be monitored further and any egregious leaderboard entries from July 02 onwards may be pruned as part of Hotfixing.>

  • The EXP curve for Heroes above Level 100 has been adjusted. This may result in a one-time level change for heroes who are presently above Level 100. Sorry about that!

  • Significantly reduced the high-level potency of the Tuskarr Racial Skill (“Natural Angler”) as it was scaling out of hand at high levels combined with strong legendary fishing rods

  • Very minor adjustments have been made to some of the attribute bonuses from cooking ingredients 

  • Clarified in the skill sub description that Overkill (Thief Level 30) is always a Critical Strike

  • Increased the power of the effect of the Djinn “Magic of the Lamp” racial buff. 

Friends

  • You can now offer Gifts to modify your Best Friend, Rival, or Love Interest by offering them a specific gift when they are present. These Gifts can be earned via Matchmaker Expeditions, or via the Exalted with The Matchmakers Quest.

Inventory Adjustments

  • The Inventory now contains an alternative view type called “Table” View, which shows your inventory in a table. You can choose Classic View or Table View, whichever you find more suitable. 

  • There is now a Local Storage that functions like an Archive

  • Consumables now stack in your Inventory 

  • You can now Search using the Text Search within your Inventory

General & Misc

  • Racial skills that were previously too vague have additional clarifying information added to them.

  • Updated Fish encounter weightings to use a more granular data type so that smaller changes would not get rounded up/down. Ie - drinking a single elixir of serendipity will always have an effect, even if ‘trivially’ small

  • Themes are now persisted per Hero, rather than Account wide, so you can customize your Theme selection for each Hero you have

  • Fixed a bug which could cause the game flow to get stuck if you rapidly drank many consumables in quick succession

  • Non-Turn Actions (like interacting with the Merchant, starting an Expedition, etc) are now instant and not time-gated like a Turn

  • Added filters to the Friends Archive, to help you more easily find specific Friends

  • Friends visiting from other save files now use their proper Journal (Biography & Stats) Data, rather than generic data

  • Usage of Custom Portraits on Heroes has been extended to situations when Friends visit from other save files

Bug Fixes 

  • Fixed a few bugs which will make the Merchant more reliably purchase your items, particularly if your Inventory state changed while the Merchant was already present

  • Fixed a rare issue where the next arrival Merchant could be have their name and portrait missing until they arrived

  • Fixed an issue where the Leaderboard pane could disappear for heroes that were Level 100 or higher

  • Fixed an issue where if you exited the game while sleeping, you would resume awake, but miss out on having any dreams

  • Fixed a bug where the scroll wheel could be used to scroll the Inventory out of bounds

  • Fixed a few issues with theme contrast in the Settings UI

  • Fixed a few visual where in certain situations pets could hide summoned companions while in combat

  • Fixed an issue where Vampire class Heroes could not equip Buff type skills

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