Thank you for your support and feedback! This week we are releasing one of the biggest updates in the game, where we will introduce a brand new dungeon mechanic - Shattered Castle.
This is a 20-30 minute dungeon where you won’t have to wander around the location - the room itself will change! Upon entering the castle, you find yourself in a random arena room that will transform after 9 minutes (or earlier if you use a Shining Shard). In the rooms you can encounter monsters, chests, and bosses. Unlike other dungeons, killed monsters and opened chests will respawn here.
Designed for solo players and small groups (maximum 3 players), without pets. Inside the dungeon you receive a +30% bonus to all combat skill growth. You can also obtain unique loot: consumables that modify pet levels and armor fortification rules, character portraits and frames, titles, and many other rewards!
To enter, you will need Mirror Shards, which can be found in various godsends and chests across the world. Instead of choosing difficulty, you will select the appropriate monster level: 45-55, 55-65, 65-75, or 75-85. The dungeon is suitable for both heavy and light armor.
The castle was built many centuries ago and exists outside the laws of physics and space. Scholars of Iteria have come to the conclusion that in the future, new arenas and creatures will continue to appear within the castle - including rooms with ponds, merchants, temporary buffs, and even rooms tied to seasonal events. Just recently, one of the scholars witnessed streams of sand pouring from a castle tower that appeared in the sky.