Hi everyone, the demo had some issues I had to fix, so I made a few additions and adjustments in the process
Added new Unique effects (only triggers once) that can be found on enemy body parts.
The purpose of the Focus archetype is to try to reach thresholds with a status effect to trigger specific effects, but until now only one mindstone had an effect of this type in the demo, I've added several new mindstones that will help make Focus a more interesting strategic option to build your run around.
I think the last boss of the tutorial was too punitive for a first run, it counter the movement archetype that the tutorial gives you and require some knowledge to play around. The new effect is easier to deal with and show another way for the game to use the exploration system
The boss effect that has been replaced is not removed from the game, I put it on a boss with a new skin. For now, there are still bosses with the same skin, the duplicates will be replaced as I finish the new skins.
Following requests, I added a variant of the exploration music for battles (once again the composer did an amazing job).