Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ghoul Fright DemoNewsGhoul Fright Demo - The Grind Update (v031)
In-game event

Ghoul Fright Demo - The Grind Update (v031)

Ghoul Fright Demo · published 11 May 2026, 14:15 UTC

All newsPlayers around this dateRead on Steam

GHOUL FRIGHT DEMO v0.3.1 — The Grind Update


Now the Ghouls drop coins. And limbs..


WELCOME TO THE FRIGHT SHOP (New Shop)

You bled for those coins. Now you get to spend them.Between every wave, the Fright Shop rolls open. Browse, shop, equip, fight.

Repeat until the Ghouls run out!

  • 10 gear slots to fill: head, shoulders, torso, waist, feet, eyes, neck, back, hands, and one hot little amulet

  • Three rarity tiers — Common, Uncommon and Epic

  • Stat arrows when you compare pieces — green-up means buy it, red-down means walk away

  • One-click "Buy & Equip" — no menu gymnastics. Click. Worn. Next!

  • A big "NEW!" sparkle when you grab something you've never owned before, just to feel something


A few tabs say "coming soon" (Weapons, Consumables, Inventory). They're not lying. We'll get there.


BOOMS THAT BOOM (New Explosions)


Explosions used to be a pop. Now they're a punch in the gut.The camera doesn't just shake, it lurches. Your view doesn't just flash, it bulges outward like the air itself got slapped. The sound stack now layers a low rumble, a mid crack, and a high sizzle, so every detonation hits like three explosions wearing one trench coat.Chain reactions got tidier too. One bomb lights up the next, the next lights up the next, and somewhere down the line a Ghoul is having the worst Tuesday of his afterlife. Dominoes. Built by you. Knocked down by you!


HEAVY CHARGE HITS LIKE A FREIGHT TRAIN (Power Boost)

A LITTLE boost of luck and surprise for every heavy punch attack.

Crowds of Ghouls now regret standing close to each other.


GHOULS COME APART NOW (Gibs and Body Pieces)


A death is a souvenir collection.

  • Zombies now drop heads, hands, and feet when properly dismembered — three new gib pieces to send bouncing off the walls

  • Skeleton skulls finally behave like skulls. They roll. They bounce. They settle. No more bean-bag heads — these are bones now, and they act like it.

  • Cracks now appear in the map when you smash Ghouls or objects, you did this!

  • Bloodless creatures stopped accidentally painting the walls red — they get their own gore palette now. Respect the lore and the walls.


OUR EARS WERE TIRED. WE FIXED IT. (Audio Pass)


Combat got loud. We made it possible to keep your hearing.

  • New Audio system: "Reduce Loud Combat" — softens the screamy high frequencies during dense stomp-and-explosion sequences. Voicelines stay crisp. Your roommate stays asleep. Everyone wins.

  • SFX click-glitches during dense play — fixed. Overlapping sound effects now wait a microsecond before retriggering.

  • Subtle natural pitch variation on impacts — combat sounds less robotic, more alive

  • New dedicated bone-smash sound — skeletons finally sound like the bag of dry sticks they always were.

  • Doppler warble during camera shake — gone. The audio holds steady while the camera goes feral.

  • A new little menu pop on UI confirmations so the shop feels tactile


TUTORIALS THAT POINT AT THE THING

We replaced wall-of-text tutorials with focused callouts. They highlight the exact piece of HUD they're teaching about, point an arrow at it, and dismiss the moment you actually do the thing (like, you know, pressing the skill key). Less reading. More playing. Imagine that.


THE HUD LEARNED MANNERS

  • Total Ghouls counter on the wave HUD — you finally know exactly how many of them are left to break

  • New Warning texts with a glow-up — before starting the wave you will know how strong you are, and so the Ghouls..

  • Skill unlock prompts in plain English: "Skill point available! Press 1, 2, 3 or 4 to choose a Skill." No more squinting at vague icons.


LITTLE THINGS THAT MAKE A BIG DIFFERENCE

  • Teeth debris is no longer faintly pink. Teeth are white. We double-checked.

  • Training dummies stopped bleeding when you hit them. They're dummies. They don't have blood.

  • Title screen, Credits, and the CRT intro all got light polish changes

  • Localization — every new shop, wave, and tutorial line is now in English, Spanish, and Japanese

  • MORE Ghouls to fight — Higher waves is a constant ambush from the Ghouls.. harder to survive!


COMING IN THE NEXT UPDATE

We're not done. Two things are warming up in the back room:

  • Demo Grand Finale — A great final encounter before closing the demo, with optional infinite survival Wave scoring.

  • Fright Gear — a much deeper customization hub than what the FrightShop can show you. Gear AND cosmetics, layered together. A 3D preview rig you can spin around to admire your own outfit. Filters so you actually find what you own. Cosmetic overrides that let you hide a gear piece behind something that looks better, because honestly, fashion matters when punching Ghouls.

  • Coop tests are coming. You've spent the last update watching the Ghouls coordinate against you. Soon you'll be the ones doing the coordinating, bring a friend, share the boot work. We'll be opening Coop up for testing in the next demo update.


You bled for the coins. You bought the gear. Now go ruin their day.


Ghoul Fright Demo v0.3.1 — The Grind Update

More from Ghoul Fright Demo

Other announcements

All news
Community29 Jul 2026Ghoul Fright – Co‑op Playtest Now Live!The mansion doors are open… and this time, you’re not entering alone. Co‑op mode for Ghoul Fright is officially in playtesting, and we’re inviting players to jump in, team up, and survive the most chaotic cartoon‑horror brawl we’ve ever unleashed. Up to 4 players can join forces. Friends, strangers, or whoever dares to queue. Fight your way through escalating waves of ghouls that get meaner, lo…Community27 Jul 2026Meet Walter Tayloo. The Man Who Refused to Stay DownEvery apocalypse has its heroes. Some are destined by prophecy. Others inherit legendary weapons or mysterious powers. Walter Tayloo got none of those. He grew up in the quiet Spanish town of Tocino, where life wasn't glamorous. Money was scarce, opportunities were even scarcer, and success meant working hard every single day. Walter dreamed of something bigger, not for fame, but for his family…Community31 May 2026GHOUL FRIGHT Demo v0.3.3 — The Final Demo UpdateThe demo ends.. But the Ghouls don't!. THE NIGHT THE DEMO ENDS (The Grand Finale) You survived the waves, now meet the grand price! You will face a surprise mysterious Event as a reward. And after that, you just have 2 Choices · Return to title with your head held high, or · Keep going past Wave 10 and let's see how long you actually last If you pick the second one, we have something for you. T…