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Motocross The GameNews📣 End of April Development Update
Community

📣 End of April Development Update

Motocross The Game · published 4 May 2026, 12:38 UTC

All newsPlayers around this dateRead on Steam

Hey everyone! 👋

April marked a beautiful milestone for the project, and it’s all thanks to you.
We’ve officially reached 60,000 wishlists on Steam. This is huge for a project like ours, and we can’t thank you enough for your continued support 🧡We also planned to announce a major brand partnership this month, as mentioned in our previous update. Unfortunately, the approval process took a bit longer than expected. We’re just as excited as you are, and we can’t wait to share it very soon.

Want to play the game early?

In the coming weeks, we will reopen access to the private Alpha version of the game. This hasn’t been possible since the Kickstarter campaign ended in November 2024, but we all agreed it’s time to expand the testing pool and gather even more feedback.
Stay tuned, we’ll announce everything across our channels very soon.Before we dive in, if you haven’t done it yet, please consider adding Motocross The Game to your Steam wishlist. It helps the project more than you can imagine.👉 Wishlist on Steam 👈
Thank you for the support 🧡

🚧 What’s new in April?

🧬 Physics Team (Pablo and John)

  • Working on Overturning Torque and Self-Aligning Moment

  • Development of Rider Physics v2 (decoupled from the bike)
    (Work in progress — we’ll explain this in detail with visuals once it’s ready)

⚙️ Dev Team (Jonathan, Shane, Lilian, JM)

  • Extended the UI to new screens

  • Backend systems for:

    • Clean Rating, Race Rating, Matchmaking Rating, XP calculations

  • Implemented a moderation system, including player reporting directly from the game

  • Added internal tools for:

    • Reporting players and ghosts

    • Resetting progression

    • Fetching updated stats

  • Optimized and improved off-track detection

  • Refactored track width data with automatic calculation

  • Successfully ran a first multiplayer session test

🎨 Artistic Team (JV, Hellmachine, Mat, Louis, Munch, Rémy)

  • Improved transitions between sit and stand rider poses

  • Added logic for standing while throttling

  • Work in progress on head tracking, allowing the rider to naturally look in the right direction

  • Continued development of bike customization systems (swappable parts)

  • Progress on female rider integration and adjustments

  • Memory profiling and 3D workflow optimization tests

  • Creation of new track assets

  • Creation of some animations for different NPCs

  • Started development on 4 new tracks:

    • Pacific Crown

    • Green Peaks (inspired by the MX Bikes favorite “Stekkenberg”, created by MTG team members)

    • Rödeby

    • Moto Sandbox

  • Major texture optimizations

  • Significant improvements to materials and texture workflows for more flexibility in asset creation

📅 What’s next?

Here’s what the team is focusing on next:

  • Progress and completion of new tracks

  • Creation of the player inventory system

  • Continued daily work on physics

  • Ongoing development of the multiplayer framework

  • Further improvements to steering

  • Creation of more 3D assets

Thank you again for your incredible support.
Reaching 60,000 wishlists is a huge step forward, and it motivates us even more to keep pushing.We’re building this project with passion, together with you.You all rock! 🤘
—
The Motocross The Game Team 🧡

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