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Dress the Duel PlaytestNews🗡️ Dress the Duel Update (0.0.9a+40766d9) (8/23)
Game update

🗡️ Dress the Duel Update (0.0.9a+40766d9) (8/23)

Dress the Duel Playtest · published 23 Aug 2026, 08:30 UTC

All newsPlayers around this dateRead on Steam

## 🗡️ Dress the Duel Update (8/23)

**✨ New**
- Cards that ask you to pick equipped costume layers (Lionheart Battle Skirt, Cosmic Bikini Bottoms, Split Spark) no longer open a separate full-screen menu. The battle stays on screen, your equipped-slot chips fly up from the costume indicators, and you tap the layers you want and confirm with ✓ (Enter). Optional picks skip with Esc or right-click.
- Split Spark is now dropped onto a slot chip like every other slot-targeting card. The drop is your first pick, then you can add a second before confirming.
- The demo now ends on the same result screen as the full game — run time, the route you took, and the relics you collected. "Continue" takes you on to the thank-you page. You get it whether you beat the Area 1 boss or die.

**⚖️ Tweaks**
- Fixed a batch of upgrades that did nothing. Recoil Invocation's upgrade now removes Exhaust (the 5 recoil damage deliberately stays), Ceremonial Tangle costs 1 instead of 2, and Kneel Before Me costs 0. Topdeck Vow's card draw and Armor Slam's bonus damage now actually appear on the card.
- Barefoot Pivot's upgrade now improves both halves of the card: it draws 3 with at least one outer slot empty, while the bonus energy still needs both outer slots empty.
- Heat Pheromone, Fray and Mud are no longer upgradeable, so they stop showing up at rest stops.
- Spiked Corsage and Armored Bustle now deal flat damage — Posture, Sublimity and Glass Slipper no longer scale them. These passive pings also no longer count as you attacking, so they won't eat an Allure stack.
- Safety Pin now triggers when you equip any outer costume while wearing at least one inner costume, instead of requiring the inner on the matching half. Still once per turn.
- Three near-duplicate statuses were merged into the ones they copied, bringing the count to 74. Waterlogged is now Confusion — so its +1 cost reaches costume cards created mid-battle, and it clears when the enemy that applied it dies.

**🎨 Visuals**
- New logo on the title screen, with the menu entries regrouped and their spacing tightened.
- Fixed picked costume-slot chips stretching their frame sideways over the neighbouring slots and burying their icons. A pick now reads as a warm gold tint plus the check badge.

**🌏 Text**
- Sewn Shut is now called **Petrified** (same effect). Giant Scissors' intent text and the Two-Sizes-Too-Small Corset description were reworded to match.
- Eight accessories were renamed to match the icon art actually being drawn for them. Effects, rarity and pools are unchanged.
Cracked Camera Lens → **Magic Barrier**
Tarnished Tiara → **Tasty Mud Dumpling**
Golem's Wrung Heart → **Town Basket Bag**
Seamstress's Thimble → **Dragon's Tail**
Chatelaine → **Pocket Watch Chatelaine**
Mannequin's Poise → **Blossom Hairpin**
Coin Purse Garter → **Thigh Pouch**
Lint Brush (Japanese name corrected)
- Safety Pin's description now states the once-per-turn cap plainly, and it finally has a Traditional Chinese description.

**🐛 Bug Fixes**
- Fixed overlapping enemy crosshairs letting one click also play the neighbouring card, starting a false player turn with no energy refill, card draw or enemy action.
- Fixed releasing a dragged card in the letterbox bars or off the window edge locking out all further card dragging and killing the costume slot arrow until End Turn.
- Fixed a confirmed target's crosshair staying drawn on the enemy for the whole enemy phase when End Turn was your next click.
- Fixed a raised hand card showing its base damage instead of the Posture-boosted number about half the time. The damage actually dealt was always correct.
- Fixed a raised card's damage reading 0 because a shielded enemy you weren't aiming at was being counted. The number now always shows the damage you deal; pointing at an enemy additionally applies that enemy's own multipliers, like Allure.
- Fixed Lionheart Battle Skirt's take-off menu labelling every row "no name", and the hand card under the Confirm button being played along with it.
- Fixed Petrified blocking cards that only apply an effect to a costume you're already wearing (Focus, among others) rather than equipping anything.
- Fixed shop items freezing their hover highlight after you return from opening a booster pack.
- Fixed the costume slot arrow going missing when the hand slid sideways and a costume card arrived under a stationary cursor.
- Fixed Spiked Corsage's battle-start proc firing behind the map-to-battle transition, so its damage number, hit effect and shake were spent off screen and the enemy just appeared 2 HP down. The proc now waits until the battle is visible.
- Fixed the result screen's exit button freezing part-way through its scale-in — hit box included — on routes with few nodes, so clicks near its edge did nothing. The victory jingle now also stops when you leave the screen.

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Game update19 Aug 2026🗡️ Dress the Duel Update (8/19) (0.0.9a+06a2669)🗡️ Dress the Duel Update (8/19) (0.0.9a+06a2669) 🐛 Bug Fixes Fixed two soft-locks that left runs unrecoverable: opening the deck view or pause menu while the screen was transitioning during the opening event would freeze the conversation, and the opening event's reward screen could reappear over the battle intro several screens later and stop accepting any input. Fixed the blacksmith's "Upgra…Game update17 Aug 2026🗡️ Dress the Duel Update (Aug 18) ver. 0.0.9a+c07480a🗡️ Dress the Duel Update (Aug 18) ver. 0.0.9a+c07480a 🐛 Bug Fixes Fixed a crash that closed the game the instant a Costume Wraith battle started (Windows / Linux only). Fixed masked parts of Live2D models rendering incorrectly, along with a memory leak (also Windows / Linux only). 🎨 Visuals Adjusted the size and position of the merchant in conversations. 🌏 Text Rewrote the English and Tradi…