
Hello! Thank everyone who has been playing Cloud Keeper and giving feedback!
Here are the latest updates!
The next content update will arrive next month for Chuseok, the Korean autumn festival! The new content will include the following:
New characters
New stage
New boss
Endless mode is still in development and will come in a later update, so stay tuned!
Reworked Outlaw clones to attack independently of player and also pick up coins
Reworked Aristocrat to gain 20% of current coin when exiting shrine
Updated cloud synergies to have 4th tier
Rerolling clouds at start of run now cycles through all available starter clouds instead of being random
Reworked Game Mode menu
Hide mouse if player does not move mouse for 20 seconds
Added setting for controller glyphs
Added visibility setting to add glow to clouds
Reworked visibility preview to showcase more visibility settings
Updated moon runes tooltip to show total moon runes used out of total owned
Reworked Run History menu to load asynchronously to avoid game from freezing
Added more stat icons
Various optimizations for performance
Updated to Godot v4.7.2
Fixed issue where game did not handle input from multiple controllers
Fixed issue where traits were not highlighted when threshold would be reached while previewing potential cloud
Fixed issue where Wind Cloud 2 passive was not applied to team
Fixed typo in Lotus relic description
Fixed issue where game would not pause if player opens menu when taking damage