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Dungeons of FreeportNewsDFP v1.0.5 & Future
Game update

DFP v1.0.5 & Future

Dungeons of Freeport · published 1 Jun 2026, 01:07 UTC

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Another update with a few fixes this week.

We've hardened the startup process to try and make it more resilient on first-launch when creating the game's dynamic state folders, and also fixed the perfect delve stat bug.

As for the next little while, and future updates:

1.0.6 will fix a few dungeon generation bugs, and will be on the beta branch later on today. My plan is to keep these updates on the beta branch for most of a week before pushing it to main. So if you want the latest build, the public beta branch is there.

Once I'm out of any remaining issues to fix, I'm going to work on a slightly larger update with some additional content. I'm still tossing up what yet, but my current plan is to add a little more to the food/cooking system, or perhaps some easter eggs to find in dungeons (figuratively speaking).

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Game update2 Sep 2026DFP v1.0.14As you may have noticed, the last few months we were busy getting our new game, Deck & Conn, released. As part of this process, we did a bunch of optimisations to the speed of the underlying game engine. This update is PRIMARILY that, along with a few other issues we found during D&C's development. VERSION 1.0.14 Changes: * Engine optimisations to assist with performance on lower speed machines…Game update20 Jul 2026DFP v1.0.11Two small fixes this week - Fixed issue where 'you saw a monster' popup sometimes fired too early Fixed an issue which could have resulted in the sneak key being stuck down Up on the open beta branch now is a new build with some rendering optimisations for slower computers. Dungeons of Freeport is the kind of game people with older machines often play (people even play the linux/arm build on ra…Game update10 Jul 2026DFP v1.0.10Version 1.0.10 is now live on the main branch! It contains a minor dungeon generation fix which sometimes caused chests to be placed in walls like some kind of transporter accident from Star Trek, and a small new system to help flesh out some of the aesthetics of otherwise-empty rooms.