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Ultra Fight Da Kyanta 2NewsUltra Fight Da! Kyanta 2 - Patch 57.00
In-game event

Ultra Fight Da! Kyanta 2 - Patch 57.00

Ultra Fight Da Kyanta 2 · published 30 May 2026, 14:13 UTC

All newsPlayers around this dateRead on Steam

Kyanta 2 has teamed up with the retro-style robot fighting game "ROBO OH" for a special collaboration! A new character named "Grand Sky" has been introduced, coming straight from the world of ROBO OH. You can find a video demonstrating how to use this character on YouTube. Online Matches:
- You can now create rooms and play online without opening ports. Available servers are “JAPAN” and “US WEST.”
If you wish to play online as usual, please change the server setting to “YOUR IP.” In that case, you will need to open TCP and UDP ports 50055 and 50054.
- Fixed an issue where, when Tsukinami was positioned on the Player 1 side, a synchronization error would occur immediately upon the start of the match, causing the match to end.
- The issue where connections would fail after entering or exiting a room, or after setting up a room and subsequently moving to another, has been resolved until a restart occurs.Character Balance ChangesAll Characters:
- Fixed a bug where the animation for transitioning to a jump move after a ground P-GUARD took precedence over standing moves.
- Fixed a bug where holding down the [ULTRA] button would cause the move to activate repeatedly.Anna:
- [ULTRA 2] The throw duration has been extended, and the opponent now bounces after being slammed.Tsukinami:
- [5EX] The Stun Gauge reduction upon hit has been decreased.
- [Appeal] The voice was excessively long, so I edited a portion out and increased the volume.Garasha:
- [ULTRA 2] Damage has been reduced, and it is now harder to pass through opponents.
- [JX, JEX] Fixed a bug where the character would bounce while standing after a hit; after bouncing, you can now cancel into JEX or JB. After bouncing, the character is now in a counter-hit state.
- [5B] The attack hitbox has been expanded inward.Masked Michelle:
- [ULTRA 2] The attack hitbox has been expanded upward.Natanee:
- [ULTRA 2] The hitbox has been expanded upward.Japan Kamen:
- [ULTRA 1] Can now be activated from standing, crouching, or jumping states.
- [5B] The number of loops has been reduced.Robo Azuma:
- [4X] Stun duration has been reduced, and the EX Gauge now increases when successfully deflecting projectiles.Myusha:
- [JX] Voice lines have been added.
- [ULTRA 2] Fixed a bug where the action would be canceled after grabbing an opponent.Other:
- A frame meter (Beta) has been added to Training Mode. It is turned off by default.

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Game update22 Aug 2026Ultra Fight Da! Kyanta 2 - Patch 59.01Expanded button configuration feature: The options "All Settings" and "Reset to Default" can now be executed by long-pressing the right button. Startup reset function: By pressing the F7 key, users can now initialize button settings upon startup. Bug fixes: Resolved an issue where button changes could not be made when the controller was assigned to either 1P or 2P during keyboard button configu…Game update9 Jun 2026Ultra Fight Da! Kyanta 2 - Patch 59.00- The issue where "Mega Metro" was not selected when choosing random stage select has been resolved. - An error related to the flash bonus has been corrected. Training Mode: - Numerical parameters indicating the state of the flash bonus and blocking have been added. Character Balance: - The increase in EX gauge for characters that successfully perform an appeal has been changed from one full un…Game update1 Jun 2026Ultra Fight Da! Kyanta 2 - Patch 58.00In the 'Mega Metro' stage, a bug was fixed that caused the background not to darken when executing a K-cancel. Character Balance Adjustments Grand Sky: - On the 2P side only, a bug was corrected where the hitbox for the 1P side would disappear after canceling following a [6B] tackle. - On the 2P side only, a bug was addressed that resulted in a delayed attack initiation, making it easier to evade.