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Gridiron Masters '98NewsUpdate - 0.2.0 ***Save Breaking***
Game update

Update - 0.2.0 ***Save Breaking***

Gridiron Masters '98 · published 21 May 2026, 16:25 UTC

All newsPlayers around this dateRead on Steam

-Fixed pep talk and start QB buttons not appearing when they should.
-Fixed coaches not being logged in history sometimes.
-Fixed contract scores on job offers not showing as the default 60/200.
-Fixed the breakdown of contract results not adding up to the current contract score.
-Added context values to contract like (+7) on contract score and the previous and now current AD/GM expectation.
-Changed division standings team list to show division record rather than overall record.
-Removed "promotes" info from AD/GM panel and moved "management" to top row.
-Fixed user coach technically being fired even when continuing the same job.
-Fixed user coach contract duration changing before contract expires.
-Fixed schedule printing the current rank of the listed opponent instead of the one at the time of play for past games.
-Changed playoff screen to start zoomed out.
-Changed control buttons for playoff screen to be semi transparent.
-Added contract results (history) tab to manager screen when looking at current job.
-Removed record from being displayed on champion team in playoff bracket screen.
-Made user team row yellow in standings.
-Added ranked wins as a tracked stat.
-Changed college rankings to include ranked wins as well as prioritize wins more (some 12 win teams were getting ranked under 9 win conference champs).
-Added matchup screen that shows rankings, gameplans, schedules and stadium info.
-Gave Tacticians the ability to see a positional comparison on the matchup screen.
-Gave Tacticians the ability to alter the pass ratio and defense style of their coordinators.
-Added dynamic stadium capacity for history generation as well as normal play.
-Added fluctuating attendance which scales home field advantage.
-Added the ability to sort standings by stadium attendance and capacity.
-Fixed miscues not being calculated correctly and as a result always appearing as 0%
-Added class descriptions to character creation.
-Fixed optional avatar part selection buttons adding multiple "none" options each time user enters coach creation screen.
-Changed management skill labels from reckless, poor, etc to be more readable with very poor, poor, competent, good and very good.
-Added legacy and stadium attendance to left team panel.

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