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Asgard's Fall — Viking SurvivorsNews⚔️ A Patch Fit for the Gods ⚔️
In-game event

⚔️ A Patch Fit for the Gods ⚔️

Asgard's Fall — Viking Survivors · published 15 Apr 2025, 14:23 UTC · build 18114701

All newsPlayers around this dateRead on Steam

Fellow Vikings!

The forge has been burning hot! We've been hard at work sharpening the edges of Asgard’s Fall, and today's patch is packed with quality-of-life improvements, balancing updates, and much-needed bug fixes.

From fine-tuning abilities and damage scaling to reworking key systems like Warpaints and controls—this update is all about making your journey through the Nine Realms smoother and more thrilling.

Read on for all the juicy details!

IMPORTANT NOTE: With this patch, we’re preparing your save files for the upcoming Steam Cloud Save feature. The feature will be activated within the next 1–2 days, so we kindly ask you to play only on the device where you’ve made the most progress during this time. Once activated, your progress will automatically be uploaded to the cloud. Thank you for your understanding.

  • Added a controls menu to rebind keys. (We're still working on this system to include more control options.)
  • Added confirmation popups for closing the game, ending a run, and resetting Warpaints.
  • Added tooltips to the compendium. The compendium can now also be accessed during a run.
  • Added an indicator for newly dropped Warpaints in your inventory.
  • Added a 150% movement speed cap to make other defensive options more valuable. We've also increased the roll values on all other defensive stats to make them easier to improve.
  • Inventory can now be accessed inside the Warpaint Hut, making navigation easier. (This is a temporary fix before a complete overhaul of the Warpaint System in a future update.)
  • Increased the chance to get higher-tier stats on epic and legendary Warpaints.
  • Increased the drop chance for common pigments by 50%.
  • Increased the drop chance for epic pigments by 50%.
  • Reduced required hero XP for level-ups by 20%.
  • Decreased the base enemy scaling curve by 30%
  • Muspelheim:
    • Reduced damage dealt by Molten Slime by 50%.
    • Reduced damage dealt by the Flaming Skull Wall by 20%.
    • Reduced movement speed of the Flaming Skull Wall by 10%.

  • Balance Changes:

    • Changed Warpaint Pattern “Sigil of Elements” to provide 25% (was 5%) increased overall damage.
    • Changed Warpaint Pattern “Rune of Wrath” to provide 10% (was 20%) increased overall damage.
    • Changed unlock requirements for the Huntress to 200% (was 500%) Attack Speed.
    • Changed Ability Upgrade “Damage” steps to 20% → 30% → 45% → 60% (previously 15% → 25% → 40%).
    • Reduced cooldown reduction from “Viking’s Resolve” to 10% (was 15%).
    • Increased base damage from “Raid Party” to 100 (was 50).
    • Increased base damage from “Sharp Thorns” to 35 (was 10).
    • Increased base damage from “Wolf Companion” to 110 (was 55).
    • Increased base damage from “Homing Arrow” to 140 (was 90).
    • Decreased base cooldown of “Ride of the Valkyries” to 6 (was 9).
    • Increased base damage of “Ride of the Valkyries” to 80 (was 40).
    • Increased base damage of “Spear of the Elder” to 90 (was 45).
    • Increased base damage of “Firewolf’s Fury” to 100 (was 45).
    • Increased base spawn amount of “Firewolf’s Fury” to 3 (was 1).
    • Increased base damage of “Molten Trap” to 50 (was 30).
    • Decreased base cooldown of “Molten Trap” to 6 (was 8).
    • Increased base damage of “Frost Trap” to 35 (was 20).
    • Increased base damage of “Stormpiercer” to 200 (was 90).
    • Increased base damage of “Helstorm” to 140 (was 80).


  • Fixed an issue with Warpaints randomly disappearing. (We are still investigating this—please report any further issues you encounter.)
  • Fixed a memory leak. This should reduce freezes and improve overall performance.
  • Fixed an issue where cooldowns for some abilities stopped working, preventing further activation.
  • Fixed an issue where enemies would stop spawning.
  • Fixed localization issues that caused crashes, particularly in Chinese, Japanese, and Korean.
  • Fixed hitbox issues for both players and enemies.
  • Fixed an issue where “Summon” spawn amounts were shown as 0 instead of the actual value.
  • Fixed an issue where spamming the Warpaint reset button allowed placing more patterns than intended.
  • Fixed an issue with “Loki’s Gambit” not working as intended.
  • Fixed an issue with “Warrior’s Momentum” not working as intended.
  • Temporarily removed the pigment inventory screen.
  • Temporarily removed Muspelheim’s Fire Rain.


💬 Want to share your thoughts, report bugs, or just chat with fellow Vikings? Join our Discord or hop into the Steam discussion boards—we're always happy to hear from you! 🛡️⚔️

And for our Chinese Vikings, you can also join our QQ Channel to share feedback, suggestions, or report bugs. Thank you!

That’s it for now, warriors! This patch is one more step on our path through Early Access, and we’re already gathering strength (and feedback) for what’s to come next. Thanks a ton for your continued support, kind words, and bug reports—it truly means the world to our small team. Until next time… sharpen your axes, dust off your runes, and prepare for what lies ahead in Asgard’s Fall! 🐺⚡

Skål!
— Max & Vitali | The Asgard’s Fall Team

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