Mahokenshi - The Designer's Guide · published
Dear Samurais!
Thanks to everyone who wishlisted the game and who joined us on Discord! We truly appreciate your support, and we were able to read all of your valuable feedback so far 😊 That being said, our upcoming update has a lot of improvements, and we want to call on you to be the first to road test our Early Access Preview.
Below is a summary of some of our upcoming improvements, to give you greater insight into what’s on the horizon.
Have a look at our update trailer:
MAIN MENU
The new menu has been updated with all new visuals! We wanted to refine the display of just about everything, and as we're going to add new upcoming features, the space needed to be organized a little better.
Before

After

MISSIONS’ HUB
The Missions Hub has been added to facilitate mission selection, as each one is progressively gated.

● You will find the 3 main missions from the demo.
● The first mission is the tutorial to introduce you to the gameplay. It has been reworked to be more fluid, because the first version had a lot of explanations displayed on the screen during your fights.
● The missions have a one-time currency reward: more information about how to use it with the realm tree below
On your adventures, you’ll notice a challenge button which leads to some greyed out elements: this just indicates we’re still working on this feature.
The Realm Tree button also leads to a largely greyed out screen, but with a bunch of upgrades for your Samurai.

REALM TREE
Throughout your journey, you will also accumulate a currency which you will be able to spend in the Realm Expansion, to upgrade your Mahokenshi.

If you follow the path in each realm, you’ll be able to unlock unique features.

This ranges from upgrading your cards to your Mahokenshi’s strength.

For now, some parts of the Realm Tree aren’t interactive and are greyed out, as concept work is still being undertaken.
CHALLENGES (not implemented yet)
Each mission in Mahokenshi will have its own set of challenges to obtain more currencies and provide you with powerful upgrades. Over time, we’ll be adding far greater, deeper explanations, but for now it’s just an idea.

CONTENT
We’re redefining the enemies behavior, so that the Insurgents will flee when they are low life. If you don’t kill them, they are going to seek help from their friends and bring them to you!

Oh, and Ayaka - the main playable character from House of Ruby has an all-new look!

Look at her wings!

WEATHERED ENVIRONMENTS
A common request from players has been weather effects, and we’re pleased to say that they’ve been added. We must stress that these aren’t dynamic and are fixed on a map. One of our ideas for the future is to eventually make the weather affect the gameplay, such as reducing movement or vision.
VFX & SOUND

We’re super pleased to say that there’s been a range of improvements across animations (notably combat) as well as sound for this build. We think it makes an enormous difference to the way combat plays and feels. While not quite finished, it’s a huge improvement on what we had previously.
LOCALIZATION
You’ve asked for it, and our localization has begun. First on the list? French! Hourra!

WRAP UP
As we work towards our Early Access for winter, we’re keen to adopt a whole new direction for Mahokenshi, one that places you - our community - at its heart. Opening up the client, detailing our roadmap, showcasing what we’re working on and what we’re planning will be a regular feature of this new approach. We hope you join us for the adventure: there’s some exciting things around the corner.
https://store.steampowered.com/app/1717640/Mahokenshi/