City Defense Z · published
Commanders, we have deployed a comprehensive hotfix update that addresses key performance issues and stability concerns. This update focuses on optimizing gameplay experience and ensuring smoother operation across all systems.
• Daytime FPS Improvements: Fixed FPS drops during daytime when deploying large numbers of soldiers. Performance now remains stable throughout the day cycle.
• Weapon System Optimization: Reduced frame rate drops from rocket launchers and mortars during extended firing sequences. Rockets are now more visible for better gameplay feedback.
• Particle System Overhaul: General particle optimization to reduce performance impact during intense combat scenarios.
• Critical Damage Notifications: Improved movement system for damage notifications, reducing performance overhead.
• Render Optimization: Disabled unnecessary shadows and optimized zombie models and materials to reduce rendering load.
• Turret Feedback: Added missing death feedback for turrets, mortars, machine guns, and rocket launchers.
• Save System Enhancement: Improved save/load system for permanent upgrades with faster read/write operations.
• Buff/Debuff System: Enhanced buff and debuff system for more reliable gameplay mechanics.
• System Stability: Replaced unsafe systems with more reliable alternatives for improved game stability.
• Memory Management: Enhanced animation system memory management for better resource utilization.
• Video Codec Update: Updated video codec system for improved cutscene playback.
• Unity Editor: Updated to latest Unity editor version for better development tools and compatibility.
These improvements should result in noticeably smoother gameplay, especially during intense combat scenarios. Thank you for your continued feedback and support as we work to make City Defense Z the best experience possible.
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