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DIGGERGUNNewsOut In The Open
Community

Out In The Open

DIGGERGUN · published 29 Jun 2025, 12:32 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, it’s Kabloop here. I’m writing to give an update on the status of DIGGERGUN.

In late 2024, DIGGERGUN reached the massive milestone of being “content complete”. This meant that players could play through the game from start to finish, experiencing all the character storylines, choices, and various endings.

As a developer, this was an exhilarating time as the game was “done”... kind of.

Unfortunately, it also meant that one of the hardest parts of the game’s development began. The polishing and testing phase. This is the time where sleeves are rolled up, a game is combed through, analysed, ripped apart and put back together again, fixed with varying degrees of digital duct tape and morphed into its final form.

I had originally intended for this to take three months, but game development is never easy, especially for a solo developer. Even though the game was technically “content complete”, a huge heap of story content, features and quality-of-life changes have been added to DIGGERGUN, so much so that the game feels almost indistinguishable from how it was before this final phase of development started. Such is the flexibility of indie-game development!

Yet, here I am, six months later, exceptionally proud to announce that DIGGERGUN is finally complete.

The game has been polished and balanced, tested and fixed, and I’m extremely happy with the current state of DIGGERGUN. There are still bugs to fix, and I’m sure more will crop up as new testers get their hands on the game over the next month or so, but DIGGERGUN is finally ready to move onto the next phase, which is: preparation for launch.

If I’m completely honest, I’m in a bit of a state of shock! I’ve been working on DIGGERGUN for several years at this point, and I honestly thought this day would never come. But playing through DIGGERGUN as a gamer, not as a developer, has been a real treat. I never imagined being able to play through my game without nitpicking every little thing. But here I am, playing and enjoying it! What an amazing feeling!

I’m still finalising the details with partners, and there are a few more stages left, such as localisation, until DIGGERGUN is ready for sale; however, the hope is that players can get their hands on the game soon(™)! 

Over the next couple of weeks, I’ll be reintroducing DIGGERGUN, talking about the game's various features, characters and world. Until that time, I wish to thank everyone for their continued patience and support. I wouldn’t be anywhere without you.

Until next time!

~ Kabloop

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Community30 May 2026Steam Achievements Are Now In DIGGERGUN!Hello everyone, Kabloop here. I hope you're all well! This is just a quick update on DIGGERGUN. As of the 12th May patch, DIGGERGUN has been updated to finally fix Steam Achievements! Whilst achievements have been in the game since launch, there have been numerous issues with their implementation, including them crashing some users' games. Due to their instability, Steam Achievements had been c…Game update12 May 2026DIGGERGUN Patch - 12th May, 202612th May, 2026 Fixes: The Face: After Finishing Questline - Fixed a bug that caused the game to still track interactions with The Face after his questline, causing a soft lock when entering the area where he’s housed. Steam Achievements - Reprogrammed the Steam Achievements implementation. Please tell me if it works!Game update12 Mar 2026DIGGERGUN Patch - 12th March, 202612th March, 2026 Fixes: Rose Questline Level 6 - Fixed a bug that caused the rest of their questline to not play out if the time changed from 23:00 to the next day during the start of their level 6 cutscene. Rufus Questline Level 6 Missions Rufus Level 6-3 - Fixed an issue that was causing the robots to move incorrectly by getting "stuck" between the dirt blocks and the platform they're on, cau…