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WITHOUT A HITCH: Steam Exclusive - Valve HatNewsWITHOUT A HITCH: Playtest Update #1
Game update

WITHOUT A HITCH: Playtest Update #1

WITHOUT A HITCH: Steam Exclusive - Valve Hat · published 9 Jan 2026, 23:00 UTC · build 21442248

All newsPlayers around this dateRead on Steam

Thank you to everyone who has played the first day of the playtest! We just pushed out a new update with some changes and fixed, which are detailed below.

We've been keeping a keen eye out for any bugs, so please let us know here in the Steam Discussions or on our Discord! We'll do our best to address them ASAP!

Fixes

  • Fixed treasure car not spawning correctly on client, and sometimes being invisible
  • Crane audio doesn't doubleplay on host
  • Horn tester in customization window is mixed correctly now
  • Shiny shader on car parts no longer uses world position to animate (caused strobe like effect when parts picked up and moving)
  • Continue button on Thank You screen now on top of text, can press button in free aspect resolution
  • Client now receives upgrades but still disabled in game for now
  • Upgrades now cost money and are fully disabled when the team does not have enough money
  • Client upgrades apply correctly and are reflected in CarUI, host upgrades still works as it did before
  • Pressure plates no longer detect players early
  • Fixed issue with round robin spawning
  • Connected Player Display is less deformed
  • Fix package rotating when pressing E to interact
  • Package respawns on random player after falling into the void
  • Fixed buttons on message and host dialog for non16x9 resolutions

Changes

  • Mines now cause package to lose value when within blast radius added more settings for mouse in settings menu
  • Added an AntiAliasing setting
  • Discord link added to playtest disclaimer screen
  • The sliding door will now slowly push your car towards a parallel alignment to assist in opening it
  • Upgrades are not allowed to be purchased if the player has a better or same upgrade
  • Vehicle explosions are quicker and apply blast force to nearby vehicles and objects
    Mines now blast vehicle farther (using same explosion force logic as vehicle explosions)
  • Upgrades no longer carry forward after death
  • Increased package damage value loss by x10
  • Upgrades listed as coming soon on the demo build.
  • Upgrades not purchasable on demo build.
  • Updated text on the final screen to say you can play again
  • Added a Single Player button to the menu that starts a local game.
  • Disabled Admin Keys for Teleporting the Package and Freezing the Car in the Demo Build
More from WITHOUT A HITCH: Steam Exclusive - Valve Hat

Other announcements

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Game update20 Jul 2026Changelog for Build v180New Features: New “Land W.O.A.H.” point of interest Change log can now be found in the Main Menu Added Graphic presets to the settings Added the ability to rebind your controls Changes: Various improvements to the settings system Improved the package placement in the suck-o-tron Fixes: Fixed the crane breaking and potentially causing disconnects Fixed the crane material appearing incorrectly fo…Game update5 Jun 2026Changelog for Build 179New Features: · Added a code system to allow non-friends to quickly play together by sharing a unique code · Added a performance mode for the Steam Deck under Settings > Graphics · Added gamepad vibration support · Added the ability to pan and adjust zoom in the map menu · Added the option to rotate mini map with player · Added level transition UI when transitioning between levels · Added the a…In-game event22 May 2026WITHOUT A HITCH v.177 ChangelogHey Apocazon Drivers, Thank you for your continued support and feedback for WITHOUT A HITCH! We couldn't have done it without you 🫡 Today's changelog features new Points of Interest along with a variety of quality-of-life changes and bug fixes. The full list is included below. Stay safe out there, drivers! 📣Changelog for Build v.177📣 New Features: · New points of interest with “The Square Ho…