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Mental State. Game OneNewsUpdate from February 26, 2025
In-game event

Update from February 26, 2025

Mental State. Game One · published 26 Feb 2025, 03:29 UTC · build 17507306

All newsPlayers around this dateRead on Steam


The following changes have been made to the game:

  • First of all, the number of evil predatory worms in the game area with crystals has been reduced.
    Now it will be much easier to deal with such a number of enemies.
  • Moreover, a stick has been added to this same area as an alternative weapon for fighting dangerous creatures. It can be used instead of stones. Maybe someone will find it more convenient to fight worms with a stick. But I will say right away that a stick is the weakest weapon in the game, so I recommend at least alternating the use of a stick and stones when fighting crawling creatures.
  • Also, in this same place of the game, a hint for players has been added in the form of the hero's thoughts that it is better not to fight these worms, but to try to run away from them. In this area, it is really not necessary to defeat all the worms and you can simply run away from them.
  • Also, the display of help information for monitor screens with an aspect ratio of 4:3 has been fixed.
    Some inscriptions explaining interaction with game objects were displayed incorrectly and shifted beyond the screen on old monitors with an aspect ratio of 4:3. Now everything is displayed correctly.
  • Now, on the field after the energy barrier, the vortex teleportation anomaly does not appear as often as before. Thanks to this, it will be easier to avoid collisions with it and move further in the game.
  • Also, when you first encounter a large Gastersia (a huge predatory worm), a hint will not appear that you can try to use stones against it. This confused some players, because there are no stones suitable for use near this enemy. Now this hint appears exactly where there are the necessary stones for use.
  • In addition, now the stones themselves that can be used are highlighted when approaching them.
    This allows you to highlight useful stones among many others that serve simply as decoration and will help players not to get confused.
  • Also, a hint has been added to solve a difficult puzzle with the formation of a bridge from cubes that float out of the water. This hint will also appear in the form of the hero's thoughts and will help players not to waste too much time and nerves on solving this difficult task.
  • Another important point - levitating orange spheres that restore the hero's health now hang in one place for some time when they are below. This will help players to heal the game's hero much easier.
  • Also, now when a player just stands in one place and does nothing, the hero's thoughts about his downtime and inaction will not appear too often. This will allow not to distract the player himself from some of his important thoughts during the game.
  • Moreover, now on the space station, multi-colored capsules and special "keys" that are important for the passage are highlighted more intensely and are visible from a greater distance than before. This will make it easier for players to find all the important and necessary items.
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