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Solar Sails: Space PiratesNewsDevelopment Update - New Ships & Weaponry
Major update

Development Update - New Ships & Weaponry

Solar Sails: Space Pirates · published 18 Feb 2026, 17:59 UTC

All newsPlayers around this dateRead on Steam

Ahoy everyone!

We are moving ahead with the development process, and this is our new gameplay teaser!

Take a look at our 5 new ship classes and updated weaponry systems:

So far, we have:

  • Added 5 new ship classes, each offering a different play style.

  • Each class has basic attributes, such as movement speed, steering, hull HP, shield, number of weapon slots, and sails' energy capacity.

  • Improved our weaponry system. Now you can assign different weapons to the ship's weapon slots.

  • Added new weapon types, each with its own advantages and disadvantages.

  • Added new Drone mechanics. Now you can mount different special weapons on the Drone.

  • Added the force shield.

  • Updated some models, both the player ships and the enemies.

  • Started working on our new UI systems.

Five new ship classes

Each ship class starts with basic attributes and can be customized and upgraded:

Schooner - very high speed, very high maneuverability, low firepower, low HP

Corvette - moderate speed, moderate maneuverability, moderate firepower, moderate HP

Frigate - low speed, low maneuverability, high firepower, very high HP

Galleon - high speed, very low maneuverability, very high firepower, high HP

Brig - very low speed, very high maneuverability, moderate firepower, high HP

Six new weapons

Cannon - moderate damage, moderate attack speed, moderate range

Ballista - low damage, moderate attack speed, high speed, high range, breaks enemy weaponry

Mortar - high damage, low attack speed, long range, deals area of effect damage

Shrapnel - high damage, low attack speed, short range, spreads in a cone, loses damage over distance

Ancient Cannon - high damage, moderate attack speed, moderate range, unbreakable

Ancient Mortar - high damage, low attack speed, long range, deals area of effect damage, unbreakable

What's Next?

Here is some stuff we are already working on:

  • More unique and unusual weapons

  • New UI systems

  • New dialogue system

  • New ship crew abilities

  • Advanced scout duck control mechanics

  • Added drone mechanics

  • Vendor interactions

Thank you to everyone who bears with us! We are working towards the demo :)
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