Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Motocross The GameNews📣 End of January Development Update
Community

📣 End of January Development Update

Motocross The Game · published 6 Feb 2026, 09:32 UTC

All newsPlayers around this dateRead on Steam

Hey everyone! 👋

We skipped our usual monthly update in December, as most of the team took a well-deserved two-week break during the winter holiday season. Before that, we managed to gather 11 team members for our Christmas party, and it was honestly an amazing moment to finally bring everyone together in person for a full day.Now that the team is back and fully operational, development is moving forward again at full speed.

🚧 What’s new in January?

January was about restarting strong, reinforcing the team, and pushing multiple core systems forward:

  • Female rider integration is underway and progressing well. Still a work in progress.

  • Continued development of the multiplayer framework, with steady improvements behind the scenes.

  • Added new animations for the mechanics.

  • A new 3D scanned track has been added to the game. Still a work in progress.

  • Ongoing physics tuning to improve overall feel and consistency.

  • Improved suspensions (linkage system)

  • Started working on track pits, an important part of immersion and race flow.

  • Performance optimizations, including DLSS and FSR integration. Hello FPS.

  • Rider customization systems are actively being developed.

  • An Alpha update was delivered to Alpha players in early January.

  • A first version of a web leaderboard is available to get the competition running between the Alpha players.

  • A new developer joined the team to reinforce development capacity.

  • We also welcomed a Producer, whose role is to help connect the different teams and improve production efficiency across the project.

📅 What’s next?

February will focus heavily on core gameplay and race logic:

  • Creating flaggers and bringing them to life

  • Implementing full race logic: starts, lap counting, timing, white flag for the final lap, checkered flag for the finish, detecting lapped riders, and all the rules that define our favorite sport

  • Bike settings and tuning, closely tied to physics work

  • Making the rider react to physics data, including collisions and landings

  • Continued daily progress on physics (fixes on gravity and max damping force among other topics)

  • Further work on the UI, both creation and in-game integration

  • Continued expansion of the multiplayer framework

  • Migrating to the next Unreal Engine version

Thank you once again for your incredible support and patience. We are a small but passionate team, fully committed to delivering the motocross simulation we have all been waiting for.You all rock! 🤘 — The Motocross The Game Team 🧡

More from Motocross The Game

Other announcements

All news
Community4 Sep 2026📣 End of August Development UpdateHey everyone! 👋 August was a quieter month for the team, with several members taking some well-deserved summer vacation. Even so, development kept moving forward as we continue preparing the best possible experience for our Early Access release in November . We also know many of you are waiting to see the next evolution of the third-person rider animations . We made progress this month, but th…Community4 Aug 2026📣 End of July Development UpdateHey everyone! 👋 July has been another fantastic month for the team! Following the release of our latest gameplay video, we were completely blown away by your response. In just a few days, the video surpassed 100,000 views , with an overwhelmingly positive reception from the community. One of the best parts for us has been reading comments from people who initially had doubts about the project…Community4 Jul 2026📣 End of June Development Update📣 End of June Development Update Hey everyone! 👋 June was an exciting month for the team! We spent a lot of time testing new tracks, polishing core gameplay systems, and preparing a brand new Alpha build packed with fresh content. For the very first time, our Alpha players can now race together online in multiplayer! It's still an early version and there's plenty of work ahead, but seeing rid…