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Kitaria Fables - Giant SnowflakeNewsJoin our public playtest for a major new update!
Community

Join our public playtest for a major new update!

Kitaria Fables - Giant Snowflake · published 10 Mar 2025, 16:00 UTC

All newsPlayers around this dateRead on Steam

Hello, Residents of Paw Village! 🐾

Gosh has it been a while… When we launched Kitaria Fables back in 2021 we honestly had no idea how big this community would eventually become! As of today over 400,000 players have joined Nyanza and Macaron on their adventures across Canoidera which is a staggering number! We're truly humbled by your support and enthusiasm for the world we created 🥹

So… you might be wondering what we've been doing for the last few years. Well, while we're not quite ready to reveal what we've been working on JUST YET (more news on this shortly…) we are excited to be launching a surprise new update for Kitaria Fables in April which adds a tonne of quality of life and balance changes to make your adventures in Kitaria better than ever before!

Before we release the update to everyone across all platforms, we'll be running a public playtest of the new content here on Steam, starting today and running until Monday, March 31st. Read on to find out precisely what's included and how you can help us out by joining the testing team 🥳

Quality of life improvements

We spent a lot of time going through all of your feedback since launch and we identified a number of key areas which we have addressed as follows:

Improvements to the overworld map: We've added a bunch of visual improvements to the overworld map to make exploration more enjoyable and intuitive. It is now much easier to recognize which locations are linked via pathways. Each location also has a treasure chest counter to let you know how many unopened wooden, copper, silver, and gold chests remain. Most importantly quest availability markers now appear in their associated locations so you'll never get stuck with where you need to go next!

Reducing the grind: We have upped the % drop rate of materials for a significant proportion of enemies which means that you'll spend less time grinding for the materials you need to craft new equipment and items. To compliment this we've also increased the amount of Paw Pennies that you are awarded for completing main quests, and have increased the sell price for all crafted materials deposited in the sell box by 40%, so you’ll get rich quicker!

Fast travel points: Every fast travel point that you discover now supports two-way travel. This will make it much easier to jump between discovered areas and drastically reduce backtracking. On top of this, the entire fast travel ‘network’ has been reworked to focus on key towns and areas which will feel much more logical.

Resting and time of day: As there are a number of in-game mechanics that make use of the time of day feature, we've expanded the options for resting so that you can now pick to skip forward to either 7 am, 12 noon, and 6 pm when you rest at Thunderbunn Farm.

Balance changes

Difficulty modes: Originally we had a single fixed difficulty which has now been replaced with four different modes which can be changed at any time via the pause menu. Each mode scales enemy attack and defense values to accommodate different player skill levels.

Changes to the bow weapon: Bows were a little bit underpowered, so we have buffed their damage stat to be more aligned with sword weapons. This means that magic damage calculation is much fairer for bow users who were previously penalised due to the difference in attack values.

Enemy status effects: We have debuffed the stun, freeze, and poison effects so that you recover faster and therefore spend less time waiting around.

Miscellaneous

Controller vibration support: Your attacks and spells will feel much more powerful, and you'll notice the rumbling footsteps of bigger monsters and bosses.

On boot options: You can now select your language and brightness preferences.

Alongside the above changes are various other minor bug fixes including an issue in co-op mode where one player could get locked out of the battle area 🙀

How to participate in the public playtest

Anyone can join the playtest by following these steps:

  1. Right-click on the Kitaria Fables app in your Steam library.
  2. Select properties.
  3. Select betas.
  4. In the private betas access code box enter the password: MonsterPudding and click check code. This will unlock the beta branch 2025-update - Public test branch for version 2.0.
  5. In the beta participation dropdown select 2025-update - Public test branch for version 2.0.
  6. Select installed files and click the 'verify integrity of game files' button to make sure that your game is updated!
  7. If you ever need to switch back to the main app simply go back to the betas page and select 'none' from the dropdown.


We'd greatly appreciate any and all feedback that you have relating to the new changes we've made so we've created a new feedback thread in the Steam forum, and a new channel on the official discord. Do let us know your thoughts or if you encounter any issues!

As we mentioned at the start of the post, we've got more news incoming so stay tuned for that, but until then we really hope you'll enjoy the update!

Until next time,

PQube, Twin Hearts, and Secret Level Studios.

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