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Racket Fury: Table Tennis VRNewsRacket Fury: Table Tennis VR Goes Live!
Community

Racket Fury: Table Tennis VR Goes Live!

Racket Fury: Table Tennis VR · published 28 Jul 2017, 01:06 UTC

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Greetings everyone,

Today is the day! After a 10-month development process, we are finally ready to let Racket Fury hit Early Access and we are absolutely thrilled to see our players finally get the chance to start beating the Division of Steel in the Singleplayer experience as well as battling it out in our Multiplayer.

We would like to thank our beta testers for their tremendous feedback and determination in helping us create a great experience for our players. We couldn’t have done it without your help. Now our game is even better.

We hope our game will give you all lots of fun and we are looking forward to your feedback. Remember, this is Early Access and we are planning to add tons of new content for your entertainment. Enjoy the game everyone!

Note: The second scenery will be added in the following update, rest assured!

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Game update23 Apr 2020Racket Fury 3.5 Update : Cross-Platform Multiplayer FixHello Everyone! Newest update is out! Fixed ➡️ Ball spawning issue in multiplayer matches Fixed ➡️ Cross-platform online issue with Steam users Arcade - Simulation score counting problem should also be fixed - check it out and let us know if all works fine 🙂 #OculusQuest #OclusRift #SteamVRCommunity13 Aug 2019Ranking System - Yet another Racket Fury update!I am excited to let you know that Racket Fury’s got yet another update! The community here is so supportive and motivating that I couldn’t resist working on the feature lots of you brought up. So off you go! Enjoy the ranking system that works separately for arcade and sim mode :-) Here’s a complete list of improvements/fixes this update provides: · Ranking system! · Separate ranking for arcade…Community5 Aug 2019Racket Fury 3.2 Major Physics Update!Hello Everyone! I have prepared a crucial update for you that focuses on paddle-ball bounce kinematics and ball smoothness improvement. As I could see some players were complaining about the simulation part of the game. I have rewritten the whole paddle-bounce kinematics which provides the whole new experience, especially in the Simulation Mode. Before it was hard to exchange even a few rallies…