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Stormworks: Build and RescueNewsv1.15.10 - The Microcontroller Layers Update!
In-game event

v1.15.10 - The Microcontroller Layers Update!

Stormworks: Build and Rescue · published 21 Jan 2026, 17:11 UTC · build 21557914

All newsPlayers around this dateRead on Steam

Dear Stormworkers,

In this update, we have added layered microcontroller nodes! This allows nodes of different types to be placed in the same voxel, meaning microcontrollers can be more compact.

When designing the node layout on your microcontroller, the interface remains similar. The key difference is that now nodes on different layers can now be placed in the same voxel. For example, a composite node can be placed on the same voxel as an on/off node.

As well as this update are various fixes and improvements. Please see the notes below for full details.

Much love <3,

The Stormworks Developers

Your support makes these updates possible.

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/

Patch Notes

v1.15.10

Feature - microcontroller nodes belonging to different layers can now overlap
Rework - rebalanced rolling resistance of small wide tank wheels
Rework - jumping now resets the player character controller, fixing issue where sometimes could get stuck to floor
Fix - fixed collision issue on barrier in fishing village
Fix - fixed turn-key initial state when spawned as default on

More from Stormworks: Build and Rescue

Other announcements

All news
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