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Coal DutyNewsWhat We've Been Up To: April
In-game event

What We've Been Up To: April

Coal Duty · published 15 Apr 2026, 15:34 UTC

All newsPlayers around this dateRead on Steam

Hello Miners!

Sorry for the radio silence! We've been heads-down deep in the mines, but we're incredibly excited to finally share our progress with you. Expect these dev logs every month from now until the game is in your hands!

Join our Discord to stay up to date with the latest developments and get in touch with us.

New Mechanics & Gameplay

  • Players can now use their fists.

  • Added chargeable pickaxe and fist mechanics.

  • Added a drivable cart, along with cart improvements.

  • Added ladder climbing.

  • Added breakable item boxes and barrels.

  • Added more environmental interactable objects.

  • Added screen-space effects to provide player feedback for status effects.

  • Added character VFX based on player status effects.

  • Added better spatial and proximity audio positioning.

New Areas

  • Added a new player spawn area: Barracks.

  • Added a secret basement under the Barracks. (totally not suspicious)

  • Added a secret tunnel to the city.

New Content

  • Added new player animations.

  • Added new item animations.

  • Added new creature animations.

  • Added new proximity audio effects.

  • Added new status effects: Poison, Freeze, Fatigue, Fracture, and more.

  • Added new mine tiles for procedural dungeon generation.

  • Added new creatures: Bat and Lost Miner.

  • Added new items: Medkit, Syringe, Alcohol, Mushrooms, Cigarette, and more.

  • Added new sound effects.

  • Added new traps: Electric Box, Poison Mine, and more.

Improvements & Updates

  • Updated mine layouts to improve procedural generation.

  • Updated creature behavior.

  • Updated item visuals.

  • Improved elevator decorations.

  • Made various mechanic changes and quality-of-life improvements.

Fixes

  • Hopefully fixed many bugs.

  • And many more things we genuinely lost track of.

This update was powered by dozens of lost hours of sleep and an irresponsible amount of coffee.

Thank you for your interest. See you at the playtest (yes, we are planning one).

The Corecrew Games Team

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Community15 Sep 2026New Partnership, and the Demo is ComingHello miners, Two things today, and we've been sitting on both of them for a while... We've partnered with indie.io! We're teaming up with indie.io , who are going to help us get this game in front of a lot more people than five of us could manage on our own. We want to be clear about what this changes for you: nothing about the game. Same team, same mines, same questionable safety standards. W…Community25 Jun 2026Playtest, 20,000 Wishlists and What's Been Going OnHello miners, It’s been a while since we last spoke. We’ve been deep in development, and as you may have heard, we’ve started distributing playtest access. There are currently more than 5,000 playtest requests waiting, so don't worry if you haven’t received access yet, we plan to keep running playtest waves all the way up to our demo launch. We’ve received a lot of valuable feedback during the…In-game event5 Jun 2026Playtest is LIVE!Coal Duty Playtest is live on Steam! (The sun is still gone. We also don’t know why…) In this build, you can test the core gameplay loop: go down the mine, work, try to meet the quota, repeat. We opened early access because we’re tired of breaking the game alone so you can join in too. You can request Playtest access on our Steam page. Have fun!