Hi everyone!
Another sprint has passed, and we’re excited to show you what we’ve been cooking up lately. So let’s dive in.
Roads are finally here! They make your colony look way nicer and they’re actually useful, you know. Employees now move twice as fast when walking on them. Your little workers -- and your investors -- will thank you.
No more missing important issues. Whenever something needs your attention, small alerts pop up in the bottom-left corner of the screen. Click one and jump straight to the problem.
Hover over the UI to get way more detailed info, updating in real time. You can understand what’s happening without digging through menus — pretty neat uh?
Employees are much better at expressing their worries now. When something’s wrong, they’ll make it very obvious, so most of the time you’ll instantly know what needs fixing.
We gave the Services UI some love. It’s clearer, cleaner, and easier to work with. It needs more love but it’s moving in the right direction.
Good news for mouse-only players: you can now do everything without touching the keyboard. Sit back, relax, and build your colony your way.
The world feels more alive thanks to improved lighting and color tinting. As the sun rises and sets, the whole palette shifts more dramatically, giving the planet a stronger sense of time and mood.
On top of all that, we’ve done some refactoring, added new sound effects, and we’re actively working on the soundtrack — plus a ton of smaller improvements and tweaks across the game.
In the next sprint, we’ll be focusing on the tutorial and investor dividends, which should add a nice layer of pressure and strategy to the experience.
As always, thanks for playing and for the feedback — see you next sprint!