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Gold Gold Adventure GoldNewsFebruary Update - Beta!
In-game event

February Update - Beta!

Gold Gold Adventure Gold · published 20 Feb 2026, 21:06 UTC · build 22025966

All newsPlayers around this dateRead on Steam

A new Update is here!

To tune in for the new update check the public-beta branch on Steam! It will be released on main branch in a week or two, as soon as we will confirm it's stability and polish out it's features.

Grand (and rough) strategy map, new missions, new unit, work in progress-decision UI... Yes, the state of many features is still rough, but they are like coal- easy to set on fire and burn the whole house down, but with enough pressure on the programmers, they will become diamonds!

Because of the new mission framework and farming system, previous save versions are unfortunately no longer compatible. If you want to finish your previous game saves, please stay on the main branch for now, or look for branch called "archive-0.5.63" in Steam.

This latest update is playable on Steam Deck with multiple performance improvements but we're pleased to confirm our upcoming Steam Deck patch optimising the game for portable play will be releasing towards the end of March.

Changelog:

Big features:

  • New Conquest mode replacing survival mode - conquer a whole map, and (in future patches) defeat a powerful dragon! Still in active development, expect significant changes & updates are we continue to complete this mode.

  • New objectives and mission types!

  • New Unit: Angel Gobbo! For now, she is just a hopeful Gobbo that dreams of becoming an Angel, but who knows what future patches will bring!

  • Many units have gained new attacks capable of knocking enemies back.

  • Reworked poison effect - it now deals more damage the more stacks are on the target. There are also new poison specific perks!

  • Added option for experienced units to train other units in Training Hall.

  • Changed UI for making decisions during missions.

  • Completely reworked Creature View UI, along with their equipment!

  • Performance improvements - you can put that kidney back! ...Wait you are running WHAT in that PC? No, sorry to interrupt you gentlemen, back to the surgery. Take liver too, just in case they need more RAM!

  • New terraforming - Form flowing rivers and tranquil lakes across your kingdom with this new tool!

  • Units can now walk through water if they can't find any other reasonable way to their targets.

  • No one reads this so they do not know I'm not really a Can, huehuehue. Comment on this news post with your favourite Unit, as the secret codeword.

  • Farm rework - all Farm girls are now anarchists, no longer constrained by "rectangular fields", they plant however they want. Also reworked the gold income.

  • Improved Visibility of Adjacency bonuses.

  • New skins for some enemies - we know they are the bad guys, because they care about fashion.

  • Added completely new map biome - Pale Swamp.

Smaller changes:

  • Added carpets as decorations.

  • Fixed dungeon doors appearing black.

  • All statue decorations now have an outline and construction VFXs.

  • Halloween props are now brighter.

  • Daily waves no longer reward player with a perk point for defeating them.

  • Made tiles color transition more seamless.

  • Creatures can now gain new titles based on their achievements or personalities. More titles to come soon!

  • Added new mining and farming animations for humanoid units.

  • Added new spellcasting animations for Pebbles and Manjaro.

  • Improved hiding of props on built roads.

  • Made later expansions scale their elements better with size of the expanded area.

  • Added new emotion expressions to Units.

  • Added new dungeon explore flag.

  • Improved Colosseum building model.

  • Added dark highlights to terrain edges.

  • Reworked poise system for units to prevent them getting stun-locked.

  • Added new hotkey that let's you slightly tilt the camera.

Bugfixes:

  • Fixed bug that allowed player to spawn unlimited Farmhouses after moving existing ones.

  • Fixed bug where some of the structures (like Dungeon) were spawning partially outside of map bounds.

  • Fixed bug where transparent elements on units were displayed incorrectly.

  • Fixed bug where recruitment discounts were not saved properly.

  • Fixed a bug where unit was unable to buy house. Now if only we could fix that issue outside of the game as well...

  • Fixed bug where after structure was upgraded and moved, nothing could be built anymore on the original position.

  • Fixed issue where surprise cat did not want to leave you alone, completely blocking the view.

  • Fixed issues connected with perks preventing units' deaths.

  • Fixed bugs when attack sounds were not playing for most of the units.

  • Fixed terraforming after map expansion.

  • Fixed misleading creature lvl display in some of the UI views.

  • Fixed numerous issues with rivers generating a little buggy.

  • Fixed shadows of units disappearing.

  • Fixed bug where Mooladins and other AoE capable units stuttered during attacks.

More from Gold Gold Adventure Gold

Other announcements

All news
Community4 Sep 2026What's next for Gold Gold Adventure Gold?We hope to do the console release early 2027, but as mentioned it depends on us getting devkits from certain big console manufacturer. What about the new projects? Announcement will come with the new content patch.Game update31 Aug 2026Hotfix 1.3.19 - Turn off Heartbeat soundsDue to popular demand we are temporarily disabling heartbeat sounds on creature UI. We will work on them more and rerelease them at later date.Game update28 Aug 2026Patch 1.3.18New changes and tweaks: - Added more SFX in the structure UI. - Added extra animations when units are buying items. - Creature descriptions in creature UI will now be opened by default. - Added a UI showing item and gold carried by a caravan. - Added SFXes for projectiles and towers. - Refreshed look of minimap icons. - Renamed special versions of bear and skeleton longegg monsters. - Improved…