
Hello everyone, this is ZeroGameStudio.
Since the start of Early Access, we've added a lot of content, but we've also identified several issues.
Moving forward, we plan to make significant changes to some core systems, which may affect the current gameplay experience.
——Weapon Forging System
This is a new feature currently being tested in our experimental build.
To improve weapon depth and expand their gameplay potential, we are introducing a Weapon Forging system.
A new resource, "Weapon Fragments," will drop in weapon rooms. These can be spent in the shop to grant powerful upgrades to your weapons.
Each weapon will have its own set of unique enhancements, offering a fresh gameplay experience.
This system is planned to release in late April—stay tuned!
——Endless Mode Rework
The current Endless Mode has several issues (including some save-related problems), so we are planning a rework.
Our goal is to better align it with the core gameplay experience while adding unique adjustments tailored to Endless Mode.
The reworked version is expected to launch around June.
——Plugin Build Consolidation
With the growing number of builds and plugins, creating smooth and coherent builds has become more difficult.
Additionally, the current plugin ban system has not performed as expected.
As a result, we are planning a major overhaul of the plugin system.
Some builds will be merged or removed, with a stronger focus on synergy between builds.
The card synergy system will also be updated, introducing unique interactions between different builds.
Once the number of builds is streamlined, we may remove the current plugin ban feature entirely.
Due to the scale of these changes, they will be thoroughly tested in the experimental build before release.
These are some of our recent testing directions and future plans.
We welcome your feedback in the comments, and you're also invited to join our Discord to try out in-development content in the experimental build.