Hello Kickstarter backers and Early Access players! Below you can find and discuss the latest changes to the game. Z. Year One is currently under heavy development and will continue to be tweaked and improved throughout the Early Access period.
This week's update includes an improvement to targeting/highlighting valid targets, and various fixes and tweaks in preparation for our big Halloween update. :ZombieFace:
Make sure to read the Early Access launch FAQ!
And the How to Play megathread/guides!
Improved Targeting
- When using certain actions or Instants, only valid targets will be highlighted (instead of all or none)
- Fallen only: If there's a face-up Survivor(s), only they are highlighted as valid targets
- Fallen only: If there's no face-up Survivors then ALL Survivors (and the Hideout) are highlighted red
- Fallen only: If a Guardian is Grabbed/Stunned, it will refresh and show all previously protected Survivors as valid targets
General
- Switched “Rescue Units” back to “Location Units” (since you can’t really rescue Fallen...)
- Added “Heavily Armored” to Fallen Trait pool
- Added “Unpredictable” to Fallen Trait pool
- Cards can now be inspected during Locate and other similar Card Selector (CS) overlays
Card Changes
- All Sabotage cards have an additional tooltip saying that Survivors do not receive Supplies for searching a Sabotage card
- Fallen with Phantom will now avoid ranged splash DMG
- Dodge & Counter can now trigger on a counterattack, meaning a Survivor can attack, get countered, trigger D&C, and attack a SECOND time, all as a single action
Bug Fixes
- Stunned Survivors can no longer be used to activate Tactics/Instincts
- Heavy Weapons can no longer be stashed
- Foreman will now attack properly when found on the Fallen AI’s turn
- Fixed a bug where Extermination would give infinite XP
- Plague Instinct now has correct tooltip
- Fixed a variety of UI overlay issues
Major Known Issues
- AI is still in need of a major overhaul
- Various UI improvements being worked on
- AI attack speed may cause issues when counterattacks or Traps are triggered
Upcoming Features
There’s a lot on its way; so much so that we’ll be skipping next week and doing the next major update on October 31st. Seems appropriate given the theme of the game, and we’re aiming to make the Halloween update the biggest one yet!
I’ll also do a livestream that day (Monday, October 31st) to go over all the new stuff. Hopefully I will have my voice back by then! :re0greenherb:
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