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Z. Year OneNewsUpdate Notes: v1.3
Game update

Update Notes: v1.3

Z. Year One · published 25 Feb 2017, 02:56 UTC

All newsPlayers around this dateRead on Steam

Hello everyone! This update is to address all the most pressing issues that have popped up since v1.0. Thank you for sending in the feedback, screenshots, and for your patience!

General

  • Updated Survivor and Fallen card sleeves
  • Locked Doors and Events will now show their current SV when inspected
  • Backfire will now cause Monika to drop both of her Signature Weapons
  • Unlocked (reward) cards now can be inspected in the Match Results screen
  • Mules can no longer equip keys
  • Updated the sound made when opening the Inventory Deck

Bug Fixes

  • Fixed a bug where the Locked Case Event could enable Fallen to equip the Tranq Gun -_-
  • Fixed a bug where found Survivors such as Camper, Prisoner, and Ranger couldn’t attack
  • Fixed a bug where the Fallen Security Guard would cause the AI to lock up
  • Fixed several bugs related to the Explosive Roamer
  • Fixed a bug related to the Ricochet Trap when attacking the Hive
  • Fixed a bug where defeated units could initiate an action before they disappeared
  • Fixed a bug where the Fallen’s first turn would be displayed as “Turn 2”
  • Fixed a bug where the Nothing Hive was incorrectly preventing roaming from providing Burst
  • Fixed a bug where Locate combined with a Nothing Base would break the game
  • Fixed a bug related to Stealth Attacks (such as on Jordyn’s Scavenger/Machete build)
  • Fixed the Machine Gun to distribute DMG properly
  • Fixed a bug related to Fallen Deck Names in the Deck-Builder (DB)
  • Fixed a bug where a tiny Location Deck sleeve would show behind the Location Units
  • Fixed a mismatch between Lily’s card text and tooltip
  • Fixed a typo on the Damaged Radio Event
  • Fixed a typo on the Chainsaw
  • Fixed a display issue when opening the How to Play guide in the Booster Pack screen
  • Explosive Roamer will now actually explode

Most importantly: Several of these bugs were contributing to the AI locking up, so you should now encounter it FAR less, if at all.

PSA: From here, any bug fixes will be coming on a more regular schedule starting next month (actual schedule TBD).

I’m preparing the tabletop version for manufacturing and also seeking out additional team members/contractors to help out with Z. (like hopefully setting up Steam Achievements). So please keep the feedback coming; I just want to establish realistic expectations on how frequent updates will be beyond v1.3. :)

Lastly, thank you all for the kind words and excitement, and even the respectful criticisms. I know the game isn't perfect, but I'm happy to hear people are enjoying it, and so proud to have been supported via Kickstarter to be able to make something like this.

Cheers!

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