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Dungeon RustlersNewsThe Slimy Pre-Mage Patch
Game update

The Slimy Pre-Mage Patch

Dungeon Rustlers · published 17 Nov 2017, 01:31 UTC

All newsPlayers around this dateRead on Steam

What's up, rustlers?
Tonight's patch contains fixes, new features, and a bunch of "under the covers" plumbing to get ready for next weeks big update: The Mage!

We think you'll find some fun stuff in this patch, including a voice for the Knight, the new "Red Slime" and actually knowing when you get hit (a nice thing to know).

As always - let us know if you hit a bug, or would like to see something tweaked.

Happy Rustling!
~Rob, Derrick, & Herb


    General
  • Added "You Died" text during death sequence
  • Added audio queues for knight
  • Red Slime is in the house!Bug Fixes
  • Dying in acid no longer respawns you in a "taking damage" state
  • After dying, previously available upgrade was still pulsing
  • Music was playing even if toggled to off
  • Level-end portal being rendered on pilar (unreachable) Music
  • Overall volume lowered
  • Volume can be raised with PageUP and lowered with PageDOWN (slider coming soon)Camera
  • Shakes when player takes damage
  • Now tracks player with a smoother algorithmDeath Knight
  • Show a target on the ground of where it's going to charge to
  • Play a sound when charging
  • Pauses after emerging from portal
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