Hi everyone, it's me again, Sheb. How ya'll doin? Doin good? Great! I have some exciting news for all of you! Remember when I said that I'll be releasing the demo this 3rd week of August? Well...luckily, it turns out that the game got accepted in its first attempt (which I did not expect at all) and here it is. I am so happy and thankful with how it goes and finally, we've got the demo out for you all to enjoy! (Hopefully T__T)
To the people that made Roguenarok possible (and that includes You ːsteamhappyː), Thank you all so much from the deepest of my heart (deeper than the Mariana Trench).
Incase you are wondering what's included on the Demo, I'll be going with you to a recap journey
ːsteamhappyː
What will be included on the Demo?
- 2 Unique Battles, each with their own set of enemies
What are the core feautes of Roguenarok?
Incase you are wondering what are the features Roguenarok will have, here are the list:
Key Features
- Adaptive Battlefields: Each run is divided into battles, and in each battle, there are unique enemies that you have to adapt to and strategize against.
- Moba-like Ability System: Each warrior has their own unique abilities that are either active or passive.
- Stats-Ability Connection: Each ability has an attribute, like physical or arcane damage, and they can be drastically modified by your builds. (Like items, ability upgrades, and etc.).
- Dual Wielding: Warriors can wield up to two different or the same weapons at a time.
- Dynamic Item Builds: Warriors can buy items and each can grant either a bonus stats or passive. A warrior can collect six items at a time.
Other Features
- Auto-Firing: Weapons automatically aims and fires at enemies.
- Ability Indicator: Provides a visual representation of where Active Abilities will travel. This makes abilities easier to aim.
- Different Biomes: Every battlefield has their own unique biome.
- Remappable Controls: Customize your control scheme according to your preferences.
That's all for now. How's the game doin currently?
Incase you are wondering, the game is currently doin fine with its development progress right now and I am happy to say that we've progressed a lot since the last announcement date. Here is quick sneak peak of the new battle I've been working on currently.

That's all for it now. Thank you all so much for reading! Try Roguenarok Demo now! ːsteamhappyː
Cheers,
Sheb