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Strategic Command WWII: War in EuropeNewsStrategic Command WWII: War in Europe - v1.24.00 Update
Game update

Strategic Command WWII: War in Europe - v1.24.00 Update

Strategic Command WWII: War in Europe · published 4 Feb 2022, 12:46 UTC

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A new patch is now available for Strategic Command WWII: War in Europe. Check out the full changelog below:

Strategic Command WWII: War in Europe v1.24.00

GAME ENGINE
- Fixed an issue where PBEM++ Tournament scores were not preserved when saving progress mid turn. Scores would then only re-appear after ending the turn (Ajunta Pall).
- Fixed a UNIT production queue placement issue for the AI that would sometimes place an HQ adjacent to enemy units when better alternative positions were available (Josef Steppan)
- Fixed a controlled movement error where the unit would not move the full range of hexes in some cases (Laurenz)
- Fixed a controlled movement error where the unit would move its full range of hexes but not record any action point cost (Laurenz)
- Fixed another retreat error that did not have units retreat as optimally away from enemy units as they should (havoc1371)
- Fixed a rare (usually a first turn issue but only if the script exists) combat error where any AI units that moved into place via GUARD scripts did not record that they had 'moved', providing a blitz attack bonus for these units (Illbeard)
- Fixed a combat NM calcuation error for when a defending unit is attacked in port, the attacker no longer loses NM when the attacker does not suffer a strength point loss (Checksumchecks)
- Fixed a Production Lost error for when a country surrenders and moves its Government to a new country
- Fixed a Research log error that did not properly display the research advancements and progression of your side under Fog of War
- Fixed a 'shattered' from combat calculation error that did not update HQ experience, National Morale and MPPs graphs values (Checksumchecks)
- AI Medium Bombers will now attack in a sequence prior to AI Tactical Bombers (SittingDuck).

EDITOR
- Fixed an issue where Minor nations could not be set for DECISION event COUNTRY_ID values as it would throw an incorrect script compilation error (SittingDuck).
- Fixed an error when reorganizing Major Country IDs that did not properly update any applicably affected transport units (The Land)
- Fixed an error when reorganizing Major Country IDs that resulted in a CTD when shifting a major to the minor list (The Land)

All Campaigns
- Corrected the Production Delay in all campaigns to be set to Months, and have also amended Shock Armies to 4 in the Turns setting (Will952).
- Changed the Weather Zones of hexes 232,83 233,83 234,83 235,83 236,84 237,84 238,85 239,85 (north and east of Stalingrad) so that they are now in the same Weather Zone as Stalingrad (BigJohn).

1939 and 1940 Campaigns
- Changed the Mobilization_2 script #NAME= Collapse of Belgium (Italy->Axis) to be a one time event. To compensate for this, the script #NAME= Collapse of France (Italy->Axis) will now fire when there are 2 Axis units within 3 hexes of Paris - previously it was triggered by 1 Axis unit within 1 hex of Paris (redrum68).

1939; 1940 and 1941 Campaigns
- An Axis declaration of war on the USSR will now reduce Soviet National Morale by 15,000 points. This will be regained by an increase in the bonus when the USA joins the Allies (increased by 5,000 points) when the Siberians arrive (increased by 2,500 points) and if the USSR has not surrendered by the 1st January 1943 (increased by 2,500 points, as well as increasing the per turn bonus from 100 to 150 points providing Moscow is still in Allied hands)(dhucul2011).

1939-1942 Campaigns
- Sevastopol is now a National Morale objective worth 5,000 points (Duedman).

1942 Campaign
- The Soviet 42nd and 67th Armies south of Leningrad now start with Infantry Weapons level 2 and AA level 1, while the Coastal Army now starts with AA level 1 and 0.5 experience (Will952).
- Germany's starting MPPs increased from 200 to 225.

Strategy Guides
- The Victory Conditions at the end now mention that all hexes around London are required for an Axis victory (Duedman).
- The Strategy Guides for 1939 and 1940 now include a table showing the % chance of units fighting on from exile, just search for Free Units (AceRimmer).

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