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West of DeadNewsUpdate 1.11.7.11 is out now!
In-game event

Update 1.11.7.11 is out now!

West of Dead · published 12 May 2021, 12:51 UTC

All newsPlayers around this dateRead on Steam

Gameplay Changes

  • Added Beacons to the Start and End of each level in Chapter 4. These can be examined to help you locate Righteous Souls.
  • If you miss a Righteous Soul no more will appear in the current run.
  • Curses from Lost Souls and Righteous Souls now stack.
  • The Molotov ability used by the Preacher and Outlaws now has a delay on the explosion.
  • The Creeping Gold trap in the mine now causes the burn status effect instead of damage. The effect is applied after 0.5 seconds (giving you a moment to get out of it).
  • Injustice is now guaranteed to drop the Hellraiser remnant
  • Remnant drop rate increased for rarer/tougher enemies
  • Massive reduction in the Sin cost of the more expensive unlocks.


Weapon and Ability Changes

  • Mine Ability - duration increased again, cooldown increased, additional mine dropped, trigger range slightly increased, distance thrown slightly increased
  • Mine Damage now scales with Resourcefulness level.
  • Trap duration increased
  • Workhorse - slight damage nerf
  • Escalator - damage increased
  • Splitter now splits into 3 fragments, increased from 2
  • Flaregun reload time significantly reduced.
  • Flaregun flares now last longer, will stick to enemies as well as walls, and their light allows
  • Range of melee knife abilities increased
  • Throwing knife damage increased
  • Trickshot ricochet damage increased.
  • The Splitter and Trickshot no longer lock-on, making it easier to ricochet shots.
  • Shield cooldown increased


GUI Changes

  • The Health Bar will now flash when at less than 20%, or less than 30hp.
  • Weapons now show ricochet damage in their descriptions (Splitter and Trickshot weapons) enemies to be locked on to.
  • Status Effect damage now scales correctly with item level.


Bug Fixes

  • Level Exit Narration should now be correct
  • Fixed two instances where the locking doors would not open after killing all the enemies.
  • Boss homing magic no longer passes through pillars
  • Heavy Cultist magic no longer passes through pillars
  • Fixed a bug where Mines were getting stuck on enemies.
  • Fixed a bug where the Witch Unlock Menu wouldn't open.
  • Fixed an issue where players could be hit while vaulting over cover, causing them to get stuck. This was mainly an issue during the Injustice boss battle.
  • Fixed an issue where The Hunt level would sometimes not generate correctly on a continued run, causing the player to fall through the floor.
  • Splitter ricochet damage now scales with aim duration (previously it would always be max damage)
  • Fixed the damage area of the shockwave attack used by some bosses.
  • The Injustice Boss will no longer get stuck on cover.
  • Mortar - now damages neutral targets (such as cover, barricades and exploding barrels)
  • Iron Costs - all weapons can now be afforded on the Crypt
  • Slomo effect will no longer play during the intro of a boss battle.
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