Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Bunny Minesweeper: SkinsNewsUpdate 13 part 1
In-game event

Update 13 part 1

Bunny Minesweeper: Skins · published 3 Oct 2020, 03:12 UTC

All newsPlayers around this dateRead on Steam

- there are no more the previous "mark" system where you should choose the mark to place and the mark the cells on the field
- totally removed question marks (almost no one used it)
- now flags can be removed from the field using Flag button
- now you don't need to use RMB for turning the camera and mouse cursor to build field. You can choose mode using M button (or LB on gamepad). You can build field using B button (or RB on gamepad). Corresponding hints are now on buttons.
- now you can change bunny's clothes without being kicked by teammates and safely return back.
- changed effect on bomb explosion now it's more evident (it was really smal before and sometimes spawned under the map)
- increase bunny's speed
- changed the way bunny knows about the cells on which it's standing - highlighting of cells triggers even when you run
- reduced some ui elements size
- added viual effect for kick
- totally changed logic for kicks in the code
- the dizzy effect is now cheaper
- changed the way impulse is applied to the players when they are being kicked. More flying bunnies!
- now there are no camera collision with other bunny so it won't zoom too much when colliding each otehr
- camera now is more smooth when you rotate it
- huge optimization to the main gameplay code and multiplayer
- big optimization to the ui (more coming next update)
- partially removed virtual cursor for gamepad - more changes to gamepad expreience coming soon
- other minor optimization to everything

Bugs fixes:
- fixed that bot summon place was invisible for players who joins after bot's leaving

Notice: there are could be bugs now using gamepad in ui. They will be fixed next update.

P.S.: It's Halloween event now in the game!

More from Bunny Minesweeper: Skins

Other announcements

All news
Game update19 Aug 2026v16.2now counter for kicking chickens is total sum of all kicked ones and not just during current game as it was before · fixed bug that bunny speed wasn't change until run button is pressed even when using option always run · now the save is asynchronous - it means less lags · fixed bug with the achivement Speedster when it could be granted at any time. · added 14 new achievements · now there are k…Community11 Apr 2026Steam Deck VerifiedWe have great news! Bunny Minesweeper is now has full compatibility on Steam Deck!Game update9 Apr 2026v16.1- fixed that on Linux the event on controller connection didn't fired so the controls hints was only for keyboard - Controls hints now will show correct glyphs on SteamDeck - fixed that some text was not localized - fixed that the grass was visible in the menu even on low setting untill you press low settings again - fixed that some chinese and japanese hieroglyphs were absent in the font - now…