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RabiscoNews1.3.1 is live!
Major update

1.3.1 is live!

Rabisco · published 14 Jul 2020, 22:27 UTC

All newsPlayers around this dateRead on Steam

Hi, everyone! 😊

I’ve been working with some amazing people from another company (can’t really mention their name right now because of our NDA contract) in order to bring Rabisco to more platforms, to do that, we needed to update quite a lot of stuff in the original project, by adding new features and improving the old ones. Since most of the work is already done, there was literally no reason for me to not release this content as a free update for you all. I’ll list the changes below. 🎮

Please, let me know if you have any issues with this update, so I can fix it as soon as possible! 💻

  • Checkpoints - I really want to make my games more accessible, so hardcore players can show their skills by making amazing speedruns, while more casual players can simply have some fun without the frustration of restarting an entire level again because the final segment is too hard or something like that.
  • Hard mode - Don't worry, the checkpoints are completely optional and you can toggle them off in the hub world, by interacting with the new skull shrine.
  • New font - The old font relied a lot on the users operational system and on which fonts they had installed in their computer, it could lead to some very weird results in virtual machines for example, so I included a bitmap font in the project files, which will be automatically detected and used by the game, fixing many issues from older versions while also being more readable.
  • New achievements - There are two new achievements as well, you can get one of them by defeating the final boss and the other by activating the hard mode shrine for the first time.
  • New timer - I know some players love to make speedruns, so I added a new timer to the game that will properly format the text like the standard "00 : 28 : 34" instead of just "1714 seconds". This is more of a quality of life improvement.
  • Splash screen - I added the lovely Green Dinosaur Games logo as a splash screen before the game actually starts, it's a small touch, but definitely helps to show the player who's the studio behind the game in a more memorable way.
  • Bug fixes - There were some very small bugs in the game that I personally never noticed, at least not before I play tested it for days like I did recently. Well, every single bug I was able to find was absolutely fixed. But, if you ever find anything else that looks out of place just let me know, please.

Well, thank you very much for playing Rabisco, I really appreciate the fact that you gave one of my games a chance! Have a great one. ✨

BTW, your in-game progress won't be lost! Everything should stay in place. 💾

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In-game event18 Aug 20201.3.5 is live!Hi, everyone! 😊 After almost three weeks of waiting, I can finally announce that achievements and overall Steam integration is back! This project is using the latest version of the Greenworks API and NW.js, so it should be absolutely future proof for quite a few years. 🎮 Thank you all very much for your patience! I hope you enjoy playing Rabisco and some of its brand new achievements. ✨In-game event29 Jul 20201.3.3 is live!Hi, everyone! 🙂 This update is a lot smaller than the previous one (1.3.1), but very relevant nonetheless. Most of the changes are bug fixes, however there’s quite a big addition to gamepad users here: full analog support. 🎮 Before this update you could only move the main character in 8 fixed directions, which can lead to some very unpredictable results if you’re using an analog stick (which…In-game event1 Oct 20191.1.7 is live!Hi, everyone! Recently a speedrunner on Twitch found out that the in-game timer stops before the final boss fight is over, so I rushed to fix this problem, but I also did a few small changes to level 89, because it was incredibly harder than it should be, since the laser guns hitboxes are quite big and the character could also die by touching them. Thank you very much for your incredible suppor…